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Steam News · Aug 9, 2024
Hey SAMSHO fans! Some issues popped up in Team Battle VS mode so here is a patch to address them. These fixes include: -Life bar/rage gauge/rage burst corrections in Team VS modes -Fix potential spectator desync in extreme network conditions We thank you for your patience and hope to see you all in battle!
Steam News · Jun 4, 2024
Hey Samsho fans! We're excited about Samurai Shodown's latest major patch because it contains some improvements that we feel will make a big impact with the community. First, the long-awaited intro skip has been implemented! Gone are the days where you have to sit through the character's lengthy (but interesting!) intros before starting the fight. A simple button press can now skip all that so you...
Steam News · Dec 15, 2023
Hey SAMSHO fans, The time has finally arrived! SAMURAI SHODOWN on Steam now officially has rollback netcode! A huge thanks to all the players who participated during the beta tests that helped bring the game into tip-top shape. As this is an update to the base game, kindly leave the beta branch and the game will update to the latest base version. Additionally, if you encounter any bugs, please rep...
Steam News · Nov 17, 2023
Technical details: Updated to latest EOS SDK 1.16.1 More debug network information displayed: Example: net=5a QREP 18ms sq 4 pq in:out=0100:0000 -"QREP" is estimated ping, and "sq" is the GGPO send queue -"pq" is low-level packet queue send/receive lengths *Note: If you get stalls, it will probably stop updating, and then come back with a large value (say, 1000, meaning a second). If you see "LIMI...
Steam News · Nov 10, 2023
Technical details: Improvement to end of round packets that may fix some KO problems Fix for SSM gold screen being triggered multiple times Addition of in-game display of ping (QREP) and stalls (LIMIT STALL) Fixes for Kazuki's floating fireball and Rimururu's Konru familiar *Note: If you get stalls, it will probably stop updating, and then come back with a large value (say, 1000, meaning a second)...
Steam News · Nov 7, 2023
Technical details: Shizamaru now holds a charge between rounds Amakusa's orb no longer detaches when JDing attacks Ukyo's Tsubame Gaeshi no longer affects other attack animations For any discovered bugs, feel free to report your findings here: Technical Support Please do be concise and accurate with any reports, as it makes it easier for us to test and replicate them! Thank you! HOW TO JOIN THE BE...
Steam News · Oct 27, 2023
Technical details: Fix for stuck projectiles when deflected Possible fix for damage bar not receding Possible fix for DRAW occurring when both players are at extremely low health For any discovered bugs, feel free to report your findings here: Technical Support Please do be concise and accurate with any reports, as it makes it easier for us to test and replicate them! Thank you! HOW TO JOIN THE BE...
Steam News · Oct 26, 2023
Technical details: Input delay default is 3 Improvements to packet size/delivery This is a first tweak at the packet protocol. Please test on longer latencies. The performance should be improved. For any discovered bugs, feel free to report your findings here: Technical Support Please do be concise and accurate with any reports, as it makes it easier for us to test and replicate them! Thank you! H...
Steam News · Oct 24, 2023
Technical details: Ping should now be displayed when highlighting players in the lobby. Crash/Slash sound should play on KO. Fixed background color change after blocking Issen. Fixed sudden transition after Rage Explosion. For any discovered bugs, feel free to report your findings here: Technical Support Please do be concise and accurate with any reports, as it makes it easier for us to test and r...