

Steam News · Aug 25
Update demo 5.1.2 We are starting a big stage - the development of the remaining mechanics of the full version of "Sadko". But before that, we have prepared for you an update that is not so noticeable from the outside, but hides many important changes inside. And also - a new mode that will brighten the wait!Technical improvements ➖ Improved performance: FPS became higher (due to this, a loading s...
Steam News · Jun 8
Getting closer to release! Sadko has received a major new update 4.1! In it, we've fixed, changed, and spruced up a lot of things.Technical:Skill radius now linked to upgradingImproved camera feedback effects when using skillsChanged logic for ranged enemies (laser beam)Added new attacks for Kikimora and Bolotnik (crabs)Enemies leave combat if Sadko moves awayTemporary meta-progression systemFixed...
Steam News · May 19
Participation in the "IGROPROM 2026" contest brought us a lot of real-time feedback, which allowed us to work extremely productively. Many mechanics have been polished, new small details have been implemented, and some systems have been completely rewritten.But most importantly - we're saying goodbye forever to the "Uses AI" checkbox, because today's update replaces the last two tracks we made wit...
Steam News · Apr 30
Completely reworked enemy spawn system: no limits and (almost) no enemy trains — the longer you last in a stage, the harder and more fun it gets :)Enemies expelled by the monument wave now grant experience, buffs, and boostersNew booster drop system, allowing much finer control over drop chances and making it easier to respond to feedback about parametersStat upgrades in the upgrade window are now...
Steam News · Mar 24
Increased tree spawn chance in the swamp.Fixed spawner colliders.Fixed holes in fences.Added pulsing effect to UI elements (multiple).Removed unused elements from the upgrade window to avoid confusion; the continue button has been moved to a more prominent location.Auto‑close of the new active skill acquisition window.Fixed pointer arrows.Fixed bugs with booster lifetime.Slight balance adjustments...
Steam News · Mar 12
Technical:A system for obtaining active skillsNew active ability: KnockbackThe hero's characteristic system has been changedSadko won't attack until he's looking at an enemyRun faster when you're looking at your feet)A step-by-step tutorial has been added so you don't miss anythingWhen leaving the construction zone, resources aren't lost but are scattered nearbyYou now have time to return to the c...
Steam News · Oct 22, 2025
This September, our project "Sadko" was part of a major video game exhibition. Throughout the day, we handed out merch, chatted with players, and we even had our own booth for a full two hours! Visitors could try out a new build, which will be available on platforms soon.At any given time, there were up to 8 visitors near our booth! And over the course of the day, at least 60 people passed by, mor...
Steam News · Oct 21, 2025
Sadko now has its first merch! We designed it ourselves with special love, because we didn't want it to become just another flyer tossed into the nearest trash can. Each sticker has a quality die-cut, is coated with a matte laminate, and comes in its own individual packetWe had stickers and sticker packs, pins and candy—almost everything sold like hotcakes at Igroprom 2025! But we're not stopping ...
Steam News · Aug 10, 2025
Hurray! The new version of Sadko Demo is already available on Steam. This update has been labeled 2.0 because we've done some serious work since the last release.Technical:Added tutorial hintsAdjusted construction stages and their requirementsIntroduced unique location resourcesBoosters dropped by enemies now have a temporary effectA new location is available—the swamp (currently without mobs or a...
Steam News · May 12, 2025
We regret to announce that we must postpone the release date as we initially overestimated our development capacity. We sincerely apologize for this situation. The game is currently in active development with core mechanics largely implemented. However, the current state of "Sadko" does not yet meet the quality standards we w...