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Steam News · Aug 27
Hello everyone! Let’s get the first part out of the way: The playtest we announced earlier this year is launching in October. We realise this update was long in the making. Thanks very much for your patience and sorry to have kept you waiting this long. Why so long? Glad you asked. Originally, when we set out to prepare a sig...
Steam News · Aug 25
Hey everyone! SacriFire is coming to gamescom 2026! From August 26th to 30th, you’ll find us at the Indie Arena Booth, Hall 10.2 in Cologne. Stop by to play SacriFire and chat with members of the team working directly on the game. Once you’ve played, make sure to share your impressions with us. See you at gamescom! Who’s comi...
Steam News · Jul 30
Hello! My name is Adrian and at Pixelated Milk I build levels for SacriFire. This isn’t my first rodeo with this kind of work - some of you may have already enjoyed some of my creations, for example in Hard West and a few other AA, AAA, and mobile titles. In this devlog, I’ll briefly walk you through how that process works in...
Steam News · Jun 24
We’re very happy to share that SacriFire won Most Anticipated Indie Game at the Digital Vikings Awards! ❤️🔥 The awards ceremony took place during DevGAMM Gdańsk and we’re incredibly grateful to the jury, the organizers, and everyone who has supported SacriFire so far. This recognition means a lot to the whole team. SacriFire...
Steam News · May 28
Hi, my name is Krzysiek. On SacriFire, I work on design and level art, and I also handle most of the combat design. Lately, my main hobbies have been trying not to go insane and not gain too much weight during development. This is my first real project in game development, and looking back at how our combat system evolved, I’ve come to realize it's less of a straight path and more of a constant pr...
Steam News · Apr 29
Hey everyone! We’re thrilled to share that SacriFire has been nominated in two categories - Best Art and Best Sound - at the 14th edition of gamescom latam BIG Festival! ❤️🔥 BIG Festival is one of the biggest celebrations of indie games in the world, and it’s a huge honor to see SacriFire recognized among so many amazing tit...
Steam News · Apr 16
Hello everyone! My name is Miku Łapacz and I’m the Audio Generalist responsible for the sonic layer of the SacriFire experience. Since very early childhood I’ve always been around games through my dad, which resulted in my love for them and the deep motivation to contribute a part of myself in this beautiful industry. Apart from the very respectable works of the Western world, over the years I hav...
Steam News · Mar 12
Hello, everyone! I’m Lance, lead writer on SacriFire. Today, I’ve been tasked with talking to you all about SacriFire’s approach to storytelling, and also telling you a little about myself, and how I got into gaming. Like many members of the team, I spent an unhealthy amount of time playing RPGs as a child in the ‘90s (and ha...
Steam News · Feb 26
Let's get the crucial part out first. We will not hit the Q1 launch date with SacriFire for PC, but hopefully the reasoning for that will alleviate at least some of the pain. Sorry guys. The wait will be longer, and we hope that the effort put into the game will result in SacriFire being remembered for years to come, and not just played at launch. Work on the game is happening at a steady although...
Steam News · Jan 8
Five years is a long time. Long enough to learn things. Long enough to unlearn things. Long enough to question every decision you've ever made, at ungodly hours, filled by caffeine to the brim, staring at that damn environment that just won't sit right.Let me pull back the curtain on what we've learned clawing our way through...