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Steam News · 11h
I received an interesting bug report that sometimes the end of rewards screen (giant corpse pile) crashes on launch, but the very next time, it was fine. After reorganizing load times, I'd been doing some debugging to see if there were any specific enemies causing the crash, but there were none. This reminded me of some of the "crate shakes" crashes in the demo build (now resolved, as far as I can...
Steam News · 1d
Ver 1.0.0.f patchnotes: There was a story bug where the paper drawings were being drawn in the wrong order, and indeed, it was technically impossible to see all 5 at once. My apologies. I've now fixed it, and for some time will make it so that "if you defeat a new depth, you get to see the cave painting again". I'll probably add a skip button soon-ish, and possibly also make it viewable in the Vie...
Steam News · 3d
Ver 1.0.0.e patch notes: Altered the way the MetaTower (Corpse Pile) loads so that there is less loading when it first loads, but then when you hit the exit button, it takes a little longer to loading the main menu.There were some cyclical references causing potential issues with load times too long and other potential errors that were causing issues. Hopefully this now fixes it.If this load time ...
Steam News · 4d
No longer loads the tower at the end of run screen unless there is still stuff to unlock. This should hopefully speed up the "end of run" process somewhat."Shifty" boss was misaligned, now fixed."Lunch Box" Crate stated an incorrect (old) condition for unlocking. It unlocks when you forge 15 times in with a single manual drop. (Extra drops, such as Flower Girl's ability or generated via your items...
Steam News · 5d
Dear Players, I have been working to replicate the stability issues that some report on my local machines without much success. However, looking through the bug reports / crash logs, I have tried switching the multi-threaded physics engine to a single-threaded approach.This should provide more robust support, as the physics engine is (hopefully) less likely to look for gems that are no longer ther...
Steam News · 5d
I am still working on improving stability, but in the meantime I wanted to fix three small things: Enemies when Angry used to increase their future attacks as well. (So that every turn angry result in future attacks being more difficult). For now, I have turned this off in response to player feedback about difficulty.Two mini bosses in particular were a little too tough and have been nerfed: Radio...
Steam News · 6d
Thank you everyone for your patience! Rutrum v1.0.0 is now officially released. Because I tried to add a lot of new content, the balance may be slightly off for the next few days. So I will be looking closely at feedback and data (from those who opt-in to sharing anonymous gameplay data) to see what I can do to improve the game balance further.I apologize there may be other bugs or issues that I d...
Steam News · Sep 2
Hello everyone!I've been reading the comments every day and trying to polish the game more and more while fleshing out content. Important notes: After release, the save files from the demo will not automatically carry over. I am sorry for this loss of progress. There are numerous reasons for this, and I provide some detail below.Partly as a result, at release time, I will take down the demo and fo...
Steam News · Aug 14
Ver 0.956a Patchnotes: First, I want to apologize to players playing in other languages, I need to update the localization, as I've been changing several items. I will try to update this in the next patch.まず、他の言語でプレイしているプレイヤーの皆様にお詫び申し上げます。いくつかのアイテムに変更を加えたため、ローカライズ(翻訳)を更新する必要があります。次のパッチで更新できるよう努めます。首先,我想向使用其他语言游玩的玩家们道歉。因为我最近修改了一些物品,所以需要更新本地化文本。我会尽量在下一个补丁中完成更新。首先,我想向使用其他語言遊玩的玩家們致歉。因為我最近修改了一些物品,所以必須...
Steam News · Aug 11
Ver 0.954c Sorry, even though I thought I had solved "crate sometimes mysteriously drops everything" in 0.954a, it somehow got worse! I think this time I got it...