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Steam News · Oct 17
Ver 1.0.7a: This might be too small for a "regular update", but I'll be traveling internationally next week and so it may be about 7 days until the next patch. Introducing new crate "Ancient Tree"!Unlock Ancient Tree by upgrading a Rare Amber (e.g. via quest).Spoilers! Ancient Tree doesn't let you collect any gold during battles, but in exchange, you start with 3 Rare Ambers. It was inspired by on...
Steam News · Oct 14
Ver 1.0.6b patchnotes: Changed Frog Leg Handle -- Pops coins now.Cleanse Curse Handle is now the old Frog Leg Handle.Changed Ruby Shield handle -- Nullifies instead of pops.Vulture Shovel now focuses on Coins as trigger rather than Gems.Vulture Handle : now also gives +10 sell valueVulture decreased price from 20 to 16, given that you need to pay for bribes to grow it.Holy dice strength changed fr...
Steam News · Oct 11
Ver 1.0.6a Patchnotes2 new item: Anchor Shovel and Torch ShovelAnchor has an effect that has been requested by several playtesters.Also incorporates some of the Queen's Gaze elements, as Queen's Gaze has been reworked.(Anchor Handle is the old Queen's Gaze Handle)Torch Shovel is oriented at supporting lava-based gameplay.Both shovels and handles are immediately available, no need to unlock via in-...
Steam News · Sep 29
Ver 1.0.5b Quantum Crate now correctly requires Quantum Box to have been upgradedPotion dice is now correctly unlocked, my apologies.Minor text improvement to Quantum CrateA certain secret item's upgrade had it's image fixedWill continue with another bugpatch tomorrow most likely.Thank you for all the wonderful bug reports! :)
Steam News · Sep 26
3 New Crates: Quick Crate -- Available immediately, no unlock neededThis is slightly intended for shorter runs. (Artwork somewhat placeholder).Each Battle is only 2 waves, but each non-boss enemy has twice as much health.However, the crate no longer empties between battles (although it does trigger new unlocks, which I'm debating about).The crate only gives you the typical "starting" rocks on the ...
Steam News · Sep 22
Ver 1.0.4a Patchnotes:New Crate: "Target Crate"Unlock by triggering a regenerative enemy, a toxic enemy, and a charger enemy in the same run.Can Trigger these by touching the relevant combinations -- for example, touching a ruby and a copper together for the regenerative enemy.Effect is hidden, but overall the crate may be a little on the easy side.(Forge Combo is when you have 2 or more forges on...
Steam News · Sep 18
Anchor Rune Weight increased by 50%, so it should sink deeper, especially on Stone Box.It seemed the music player was not switching "playlists" after entering a new area properly, and would instead play the remaining tracks of the "playlist". This is now fixed.
Steam News · Sep 17
New Rune: Lockpick rune -- Inscribed Gem also counts as one lower tier for the purposes of unlocking. This was inspired in part by The Cat's Eye Nebula's comments in discord, thank you!Pickaxe Rune spin speed adjusted (tier specific) and further reduced on merge as well.Shield Rune now gives +2 for Ruby tier and above (previously only +1 regardless of tier)Anchor Rune now falls down in Star Crate ...
Steam News · Sep 17
Ver 1.0.2c Micropatch Notes: New Rune -- "Music" Rune (name pending). "Drop: Put a random non-boss enemy to sleep."One followup bug fix for the music player -- while it was randomizing correctly, once it finished the playlist, it tended to stop playing. This is now fixed.I'm still reading all the feedback and bug reports from the in game menu, I'm sorry I haven't gotten to some of them. But I hope...
Steam News · Sep 15
Ver 1.0.2a/b It came to my attention (during TimeToGrind's recent stream) that, depending on the settings, the Music Player would sometimes get "stuck" on a song for an entire run. This was completely unintentional and is now fixed.In short, when importing the compressed .ogg, Godot auto-set them to loop. I'm not sure how widespread the issue was as it depended on your audio settings, but it is no...
Steam News · Sep 14
Shifty midrun boss was letting both sides of the crate hurt it. It is now fixed.
Steam News · Sep 14
Ver 1.0.1c Patch notes: When it takes damage, Sticky Crate now "unsticks" stuff stuck at the top(Also, can now sell gacha properly instead of auto-sell, minor bug)Pickaxe Rune now added!If the inscribed gem hits the bottom of the crate, the gem is removed and gold nuggets equal to the tier drop from above.It also causes the gem to spin for a little while.Mirror Rune altered:Old: "Causes relevant d...
Steam News · Sep 11
Ver 1.0.1b Notes: If you beat Stone Crate, it now unlocks Glass Beaker.If you ever beat Stone Crate in the past, as soon as you start a new run, it will unlock Glass Beaker. (You can use escape -> Retire run to go to the Glass Beaker right away). After unlocking a base-level shovel, in the view book, the upgrade incorrectly said it was not yet unlocked. But it is instead, "not yet encountered". ...
Steam News · Sep 10
Ver 1.0.1a (Despite the numbering, this is the 7th patch in the 7 days since release. Please see patch notes for Ver 1.0.0 a, b, c, d, e, f and g if curious.) It is a common shovel locked behind the requirement of: "Defeat a Goliath by popping exactly 1 rock."Like all shovels, it also has an upgrade and a handle.I am avoiding details for those who wish to be surprised.This shovel was directly pr...
Steam News · Sep 9
I received an interesting bug report that sometimes the end of rewards screen (giant corpse pile) crashes on launch, but the very next time, it was fine. After reorganizing load times, I'd been doing some debugging to see if there were any specific enemies causing the crash, but there were none. This reminded me of some of the "crate shakes" crashes in the demo build (now resolved, as far as I can...
Steam News · Sep 8
Ver 1.0.0.f patchnotes: There was a story bug where the paper drawings were being drawn in the wrong order, and indeed, it was technically impossible to see all 5 at once. My apologies. I've now fixed it, and for some time will make it so that "if you defeat a new depth, you get to see the cave painting again". I'll probably add a skip button soon-ish, and possibly also make it viewable in the Vie...
Steam News · Sep 5
Ver 1.0.0.e patch notes: Altered the way the MetaTower (Corpse Pile) loads so that there is less loading when it first loads, but then when you hit the exit button, it takes a little longer to loading the main menu.There were some cyclical references causing potential issues with load times too long and other potential errors that were causing issues. Hopefully this now fixes it.If this load time ...
Steam News · Sep 4
No longer loads the tower at the end of run screen unless there is still stuff to unlock. This should hopefully speed up the "end of run" process somewhat."Shifty" boss was misaligned, now fixed."Lunch Box" Crate stated an incorrect (old) condition for unlocking. It unlocks when you forge 15 times in with a single manual drop. (Extra drops, such as Flower Girl's ability or generated via your items...
Steam News · Sep 3
Dear Players, I have been working to replicate the stability issues that some report on my local machines without much success. However, looking through the bug reports / crash logs, I have tried switching the multi-threaded physics engine to a single-threaded approach.This should provide more robust support, as the physics engine is (hopefully) less likely to look for gems that are no longer ther...
Steam News · Sep 3
I am still working on improving stability, but in the meantime I wanted to fix three small things: Enemies when Angry used to increase their future attacks as well. (So that every turn angry result in future attacks being more difficult). For now, I have turned this off in response to player feedback about difficulty.Two mini bosses in particular were a little too tough and have been nerfed: Radio...