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Steam News · 2d
Roadmap Reveal & VFX Polish- The Runeveil development roadmap is officially live! We are excited to share our timeline through Q1 2027, featuring the upcoming Temporal Mage, Blood Mage, and brand new Arenas. In addition to this roadmap, we will be dropping new art, balance changes and bug fixes as we have them ready.- We have also implemented a massive VFX and Combat Feel update. Card triggers are...
Steam News · Aug 26
Hello everyone, we are here with an early patch because we had a big visual update we couldn't wait to show you guys. Get into the game and try it out!UI & Visual Updates- Massive FX and UI overhaul to improve game feel and clarity.- Card triggers and effects are now highlighted and displayed much more clearly.- Damage and scaling numbers now physically fly to their correct targets/locations on sc...
Steam News · Aug 21
Hello everyone! Hope you guys are enjoying Runeveil and have finished the current challenges, because we are here with a new one! Our new arena, Gluttony, is here, along with a bunch of new enemy art. New Challenge! Time to get hungry.- New Arena Added: Gluttony- Arena Aura: Skipping a reward deals massive damage. Your deck HAS to be fat. Bosses and arena effects may Shatter or even Destroy runes....
Steam News · Aug 8
Hello everyone, we are here with another big patch. We did really well with balance I guess because the absurd combos are mostly gone, but this actually showed us how HARD the game is. While we are nerfing stages 2 and 3 a little bit on the HP side, we are also bringing a new mechanic: you can now buy heals in the shops, which should help the glass cannon builds to reach the end of stages 2 and 3,...
Steam News · Jul 27
Hello everyone, Baho here, back so soon with a fast follow update on the Friday patch. There were a bunch of bugs you guys noticed, which we fixed. Also, people reported that ascensions 6-7 (not a joke) are too hard, while a lot of new players are first timing first ascensions. While we want our game to be accessible in lower difficulty, everyone breezing through the game is not ideal, so we are b...
Steam News · Jul 24
Runeveil Patch NotesHi all, Baho here. This Friday we have a huge experimental balance patch for you guys, which we will be monitoring very closely, and we might do some hot fixes during the week.We have implemented a much more detailed data tool into the game, which we will be using to help us balance and make the game better, and with this tool we will have a surprise for you guys next Friday :)...
Steam News · Jul 15
Runeveil 0.5.31 Hotfix NotesRune Unlock Hover: Hovering over a rune now keeps it visible and in place instead of disappearing!Un-unlockables: Fixed an issue in the collection where certain artifacts and runes would not unlock even when their conditions were met. As a result, new artifacts and runes are now available in the game!Ashen Fertilizer Rune: Fixed instances where it failed to Grow certain...
Steam News · Jul 10
Hello everyone,Today, we are rolling out quite a big patch covering many aspects such as visual clarity, some system reworks and new assets.New Features & Major ReworksThe Big Dual Deck System Rework: We've completely revamped how dual decks work. After the first miniboss, choosing a dual deck will no longer grant runes. Instead, you can now choose between special element based artifacts or an upg...
Steam News · Jun 26
Hello everyone,Before we jump into the notes, we want to thank everyone who helped us reach 95%+ Positive Reviews! Seeing your incredible runs, reading your feedback, and watching this community grow means a lot.Aaand of course, we cooked quite a bit of patch for today, including a new mechanic, balancing, QoL and tons of bug fixes. ✨ HighlightsGame Over Screen Overhaul: We redesigned it quite a b...
Steam News · Jun 24
Hello everyone,Here is our changelog for the Day 1 patchFixed the softlock on simultaneous deathFixed the Hailstorm aura resetting its damage on artifact triggerFixed a couple of Arcane unlock conditionsFixed an issue that some aura retriggers were breaking the gameFixed an issue where some aura descriptions were displaying wrong numbersFixed the Weighted Dice runeThank you for playing our game an...