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Steam News · 3d
Hello everyone!The first version of the multiplayer beta test branch is now live!To switch to the multiplayer branch, do the following:Right-click on Runehaven in the Steam library and go to the "Properties" .Select the "Game Versions & Betas" tab.Check the "multiplayer-beta-test" branch.Have fun!Hosting a gameIn the main menu, go to Multiplayer -> Host game.Set the visiblity to FriendsOnly if you...
Steam News · Jul 1
Hi everyone,I hope you're having a good summer! I thought I'd share a rough roadmap of the planned features for this year. I'm currently working on implementing multiplayer for the game. It's something that has been pretty requested so I'm excited to share that update with you in the future.MultiplayerJoin friends on Steam and play co-op.Character creator for styling your own avatar where you can ...
Steam News · Jun 12
Added rope sequence to tutorial. It is now possible to attach ropes to walls. Visual updates to rope placements. There is now an anchor that gets placed out where the rope gets attached. Improved rope attachment logic by checking for the most optimal point to place the rope to get a longer rope length. Updated rope item tooltip by removing incorrect fields and adding a short description on using t...
Steam News · Jun 2
Changes Added a new jewel box prop. Added multiple secret areas in the world containing jewel boxes. Fixes & Tweaks Fixed issue where pressing F to dual-wield a weapon repeatedly would duplicate the weapon. Small changes to the cave entrance zone. Increased max length of ropes a bit. Fixed incorrect wood material being used in village and some treasure rooms. Modding You can now adjust the spawn r...
Steam News · Jun 1
Hello everyone! Runehaven v1.1 is now released!ContentAdded a new early boss battle.Added a new ‘ring’ item type that has its own dedicated slot in the inventory.Added a new 'amulet' item type that has its own dedicated slot in the inventory.Added four different amulet items.Added five different ring items.Added support for generating procedural underground ravines. This setting can be toggled in ...
Steam News · May 14
Added an option in the controls settings for swapping left/right attack when attacking when dual wielding weapons. Fixed memory leak issue related to chunks/gibs from mobs and props causing some resources to not be deallocated during a run. Added a particles slider in graphics settings for adjusting the particle spawning rate for newly spawned particle systems. This can be used to improve the perf...
Steam News · May 8
Fixed issue where model JSON field was not being used properly for loading the weapon model. Fixed issue where the runes JSON field did not apply to staff weapons properly. Added more script functions for custom mobs: hurtSphere, fireProjectile, addItem and spawnItem.
Steam News · May 7
Added a key for clearing runes. The default key is currently V. There is now an option in the controls settings for auto-clearing runes (the default option is set to off). Previously, the runes would clear if you entered the rune drawing mode but now this is optional. Fixed issue where summoned elemental could hurt player. Fixed issue where summoned elemental did not give player xp. Increased navi...
Steam News · May 2
It is now possible to cancel the bow by right-clicking or pressing left trigger on gamepad. Added a new enemy mob to the game. Added option for auto-save every 5 minutes in general settings. It is off by default currently. Added permadeath toggle to world settings. Updates to the world generation such as cases where the zone/floor exit was too close to the entrance. The world should also be more c...
Steam News · Apr 26
Thank you all for playing the game and for all of your input! I have read all of your reviews and taken notes. It has been really fun hearing your thoughts on the game!Right now I'm focusing mostly on bug fixing, QoL features and writing guides for modding. I also see that you are interested in more content, that is something I will also work on!If you find any issues, feel free to contact me at a...