

Steam News · Sep 10
Hey everyone,What a day! I woke up this morning to discover that Splattercat streamed Roguefort, and really enjoyed it! He had high praise for the game and loved the depth and quality-of-life features as well as the combat and simulation mechanics.You can see the video here:This has brought a lot of new players to the game and I'm delighted to welcome you all. Thanks for wishlisting and letting pe...
Steam News · Aug 3
Hey everyone,The Roguefort Playtest has been live for a few weeks now and has attracted nearly 600 players! I'm blown away by the interest and the positive feedback so far, and even more blown away by the number and quality of suggestions and bug reports.If you are reading this and haven't tried the Playtest yet, please join via the Roguefort Steam store page.I was also stoked to learn that indie ...
Steam News · Jul 10
Roguefort Demo - Update v0.8.3 - "The World Turns"This is another big one, with several pretty massive branches now merged into the demo after several months of development work. Four seasonsThe overworld now runs a real climate model. An 8-month calendar (two named months per season, from Thawtide to Wolfmoon) sits on the top bar with an almanac tooltip counting down to the next month and season....
Steam News · Jul 6
Welcome to Roguefort Demo v0.8.0This update brings a much deeper simulation of NPC lives and histories, a bunch of quality-of-life improvements, and a big general polish pass across the demo.Townsfolk feel more grounded(The relationship simulation and many other social features remain full-game only).NPCs greet you based on their own trade, Guild ethos, quirk, and real local place names.Tradespeop...
Steam News · Jun 27
G'day fellow affineurs,First up, there's new pixel art for the splash screen and logo! A huge thanks to artist Bladimir (aka @imkingsfool on Fiverr) who has produced awe-inspiring imagery, and gone far beyond what I could even possibly imagine. It evokes such a magical feeling and captures so many subtleties in the game and its graphical identity. If you're in the market for a pixel artist, I high...
Steam News · Jun 15
Tl;dr - a major visual + magic update: the 2.5D and 3D modes get a serious glow-up, war cheese magic is reworked, and there's a new Hardcore Mode (permadeath, random spawn, traditional style).The world looks better than ever (2.5D / first-person mode)Tall buildings - settlements now build upward: huts stay cosy, but keeps and big structures rise to proper dramatic height, so towns finally have a s...
Steam News · Jun 12
G'day adventurers,Today we've got a lovely big update to share - the last one before Steam Next Fest starts! Hold on to your helms.Introducing THE GERMINATORIt's a new craftable station that sprouts plantable seeds from plants and flowers you've foraged. Huge thanks to ArkHaven on Discord for suggesting this. High time we upped the (re)production capabilities on the homesteading front. The Germina...
Steam News · Jun 9
Hello and g'day! A quick update with new content and bug fixes:Content:- Animal behaviour modes: every tamed animal now has a mode set from the right-click menu or Animals panel: Follow (trails you), Roam (wanders but stays penned), or Stay (holds position). The mode persists per-animal across saves.- New community sprites: an incredible and fresh batch of pixel art (boats, creatures, companions) ...
Steam News · Jun 8
Good morning, g'day, and good evening!Today we have a smallish hotfix patch for the demo:Fixing UI and UX issues with the Wheels of War card game you can play in tavernsWheels of War controls fixes: While you're playing cards, the arrow keys and D-pad no longer walk your character around the tavern, and mouse play works properly. Card text is easier to read, with clearer legibility cues during a m...
Steam News · Jun 7
Hey Roguefort enjoyers!We're back with an exciting update to the demo, with a big overhaul of taverns (the first of a series of updates) and a brand new card game you can play right now.As always, a big thanks to the Discord and Steam community for all the bug reports, suggestions, banter, and of course the new sprite artwork over the past few weeks.Have a good rest of your weekend! New mini-game:...