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Steam News · 4d
## Major Update New towers, new foes, nearly forty new upgrades — and Endless mode has more room to grow. ### New - **Nearly 40 new roguelike upgrades** to mix into your runs - **Two new buildings** and the systems around them: - **Sigil Tower** — marks unmarked enemies; the next hit deals bonus damage plus true damage, then the mark shatters - **Banner Keep** — nearby enemies take extra damage, w...
Steam News · Jul 30
## Update #6 ### New - **4 new campaigns** have been added - **Endless max level raised to 17** — you can now earn up to 16 upgrades - **Upgrade offers cycle** when the remaining pool runs low ### Improvements - Feature adjustments and QoL tweaks - Visual polish - Terrain and map refinements ### Fixes - Various bug fixes Thanks for playing and for your feedback!
Steam News · Jul 20
## Updates & Fixes #5 ### New - **Optional damage numbers** — You can now turn off floating damage text in settings ### Fixes - Fixed attacks being discarded when targets leave range - Fixed upgrade arrows not refreshing correctly after unpausing - Fixed several visual bugs with upgrade effects ### Balance - Various number and balance adjustments Thanks for playing and for your feedback!
Steam News · Jul 18
- Increased the base reward for the first upgrade shop purchase, easing early-game pressure - More early resources in stages 1–3, with slight map adjustments - Endless Mode further strengthened; Card Shop now supports refreshing - Card prices in Endless Mode no longer have a cap - Improved card refresh logic to reduce getting stuck without resource buildings - Fixed skill cards missing indicators ...
Steam News · Jul 16
Hello, Lords!This update brings balance adjustments, bug fixes, and quality-of-life improvements. Thank you for your feedback and support.BalanceReduced difficulty for Campaign stages 1–3 for a smoother early-game experienceAdjusted relic statsEnemies in Endless Mode now gain extra HP scaling in the late game for a more challenging endgameAdditional minor balance tweaksBug FixesFixed an issue wher...
Steam News · Jul 15
Hello everyone!This patch brings a batch of quality-of-life improvements and bug fixes. • Added 15 new upgrade talents.• Fort units can now be deployed freely, and the fort panel has been redesigned.• Production building cards now preview all compatible resources on the field. • Tower platforms can now be placed directly underneath towers.• Actual range indicators are now shown for upgrade effects...
Steam News · Jul 15
Update NotesGreetings, Lords! This update brings balance changes, a tougher Endless Mode, and several important fixes:Tower Balance: Laser Towers nerfed; Grenade Towers and Archer Towers buffedEndless Mode: Difficulty curve adjusted for a greater challengeMonster Info: Physical and Magic Defense now shown on the monster info panelSave Fix: Card prices now save and load correctlyShop Fix: Fixed an ...
Steam News · Jul 14
This update is now live! Here's what's included:Bug FixesFixed an issue where Relic Fragments could be farmed through save file exploits.Fixed incorrect base upgrade and stat bonus configurations.Fixed an issue where bosses could get stuck circling around corners.Fixed incorrect gold income display for the Hut.Fixed an issue where cards would sometimes not turn red when you didn't have enough gold...