

Steam News · Apr 23
Changes:Weapon XP requirements reduced by 20% (levels now require 20, 40, 60 XP)Removed key drops from zombies, skeletons, and wightsKeys now only drop from chests and specific sources, making lockpicking more valuableChests now retry their blueprint roll up to 20 times if the first pick is already learned, reducing empty blueprint dropsWeapon pickups now display clearly in the gain notice with a ...
Steam News · Apr 16
Thanks everyone for your feedback on the game. I'm currently in the process of boiling down this feedback to address any issues and implement any fixes/changes to the game. There's quite a bit, so it may take some time, but wanted to let you all know I've heard you and am actively working on it. Thanks for playing!
Steam News · Apr 10
Changes:Slightly increased zombie damage to increase difficulty.Slightly increased zombie speed to increase difficulty.The spear (and all weapon attacks) should not miss when hitting the heads of enemies.Bats now despawn while off of the screen while the player is sleeping.Bats are much less frequent at night.Poison damage has been increased from 2 HP per tick, to 3.Slightly lowered the intensity ...
Steam News · Apr 5
Changes:Windowed mode is now the default mode, but can be toggled in the options menu at the title screen or in game.Pressing F5 at the options menu will reset the display to defaults.large displays are no longer locked to windowed mode, but this may cause issues with button alignment.Slightly changed the tick boxes in the menu to better reflect which is enabled/disabled. Enabled has a yellow dot ...
Steam News · Apr 3
Rogue Night is now available on Steam! The game is also available in a bundle with Realms of Madness for a 20% discount when purchased together. I will be standing by today to start working on a day one patch for any issues that may come up. Thank you all so much for the support along the development journey.See you in The Everrun!
Steam News · Apr 3
Rogue Night will release today at 11:00 AM Mountain Time. If you'd like to support the game, please consider purchasing on day one. If you'd like to super support the game, please consider leaving a review after purchasing. Early reviews help the Steam algorithm and help get more eyes on the game, by allowing the game to appear in the Discovery Queue.I'll be standing by all day preparing for a day...
Steam News · Mar 28
Rogue Night will release on April 3rd, 2026! If you're planning on purchasing day 1, please remember to leave a review for the game to help support the discovery of Rogue Night! Thanks for playing, and thanks for the support!Changes:Added a bounce mechanic on the Deathwheel enemy. They will now bounce off of walls and objects while chasing, with a short cooldown after.Added Deathwheels to dungeons...
Steam News · Mar 14
Bug Fixes:Storage capacity no longer drops to 100 when leaving the Everrun.Waystones have returned - an updated save/load script was causing them to be destroyed at game launch.Lockpick quick time event should be displaying properly now.Readjusted rain particle depth.Dying in hardcore mode no longer sets equipped weapon to the dagger, even if the dagger is unobtained, which caused the attack butto...
Steam News · Mar 7
New Features/Changes:You can now hold the multitool button to keep harvesting instead of clicking for every swing. Works on both mouse and controller. Bug Fixes:Graphics options like VSync, windowed mode, borderless window, and resolution were not always being saved when changed. They now save immediately when toggled, and also save when the game is closed normally or force-quit.The game window wa...
Steam News · Feb 20
New Features/Changes:Implemented various optimizations that increase FPS significantly.Added an option for the player to enable/disable vsync. Bug Fixes:Fixed an issue with spamming text boxes.Fixed a bug that caused villagers to duplicate on save/load.Fixed a bug that caused herb garden blueprints to unlock the compost bin, which caused the merchant to sell only the herb garden blueprints no matt...