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Steam News · Jul 1
Attack behavior improvements - Update 2One of the most contentious details of the game discussed post 1.0 was the invincibility on the PCX Core Extractor objectives. We have tackled this from two sides with this update:Your units will no longer try to attack invincible enemies. This means mainly that the objective buildings will no longer draw the fire of your units when trying to finish the level...
Steam News · Jun 16
BALANCE & BUGFIXES - UPDATE 1This is our first big patch post 1.0 launch. It addresses some of the more annoying bugs you have sent us and shifts the balance on a lot of things. Balance: the goal was to address outliers. We like that the game has quite a big variance, but there were some things that we could see very clearly as being a bit problematic. Thanks to everyone who shared their feedback ...
Steam News · May 27
WELCOME NEW ENGINEERS! We are so happy with how many new players have joined us since the 1.0 launch! The amount of feedback has been amazing and a bit overwhelming too. We are still working our way to read and document everything.But here is a first patch addressing some of the issues that have popped up.We also added a little additional layer of highlighting to the engis as well as a small icon ...
Steam News · May 14
IT IS DONE!After 1.5y in Early Access and 6.5y of development: Rogue Command is done.Martin and me (Mario) just pushed the button and released Rogue Command - our first game - onto Steam as a fully grown, no longer Early Access, game. Even with the 1.0 we are not quite done with it yet, there is some more cool stuff coming down the line. But: it is now the game we wanted to make, at the level of q...
Steam News · May 1
ROGUE COMMAND FULL RELEASE - MAY 14It is almost time. After more than 6 years in development and 1.5 years in Early Access our game is ready to go into 1.0. Rogue Command Full Release is coming May 14. 1.0 UPDATE CONTENTThe launch will be accompanied by a big content update:Castle joins the roster of Specialists and expands it to 8. Castle is all about turrets and super weapons, giving those of yo...
Steam News · Apr 2
Update #17 (plus hotfix)Most importantly this update addresses an issue where your units and turrets would not target enemy spawns correctly, making some enemy types incredibly frustrating to deal with. This was the reason we decided to push this out early. Apart from that we are currently working on balancing, so good chunk of those changes are now going live as well. One of the bigger changes, i...
Steam News · Mar 19
Version 0.9.97Just a quick hotfix for some nasty little bugs. BUGFIXES:Don’t trigger ai unit stuck handling if movement is disabled (e.g. if PCXSiegeArmor is using its active skill)Place status icons of entities at the right position againAllow use of ESC to close tutorial windows - if you tried this before it actually led to a state where the game was basically soft locked.If you are on beta the ...
Steam News · Mar 18
A big step forward...Early Access Update #16: Version 0.9.94This update changes the game a lot. Summing up the highlights: ROBOS: It makes Robos more viable with a whole list of balance changes, new hacks & upgrades. NEW UNITS, HACKS & UPGRADES: More than 10 hacks and upgrades each, 4 new units and 2 new support buildings help fill out some gaps.REWORKS AND REBALANCES: A lot of units, hacks and up...
Steam News · Dec 23, 2025
KEEP EARNING BATTLE ARCHIVE POINTS AS LONG AS YOU WANT! Early Access Update #15: Version 0.9.88While the list on this update is a lot shorter than the last major ones (mostly because we had more smaller updates in between this time), this one has a feature that many of you have been asking for: THE PROFILE XP CAP IS GONEOk, it is not completely gone, but it has been raised from 50 to 500,000. I am...
Steam News · Dec 22, 2025
Version 0.9.86 - Pinned Tooltips, Ground Click to deselect and Bugfixes This is a small update that addresses some bugs and adds some quality of life improvements and bugfixes.Pinning TooltipsWhen you hover over a card tooltip you can now right click to pin it. This allows you to see nested tooltips or look up what entity an upgrade or hack would spawn.Expanded Population Cap InformationWe also ex...