Steam News · 1d
Hey Bouncers! It’s hard to believe that we’re already here. What started as Shady Deals, a DLC idea for Gas Station Simulator, turned into something much bigger… a new game, a prequel, and a whole new chapter in Uncle’s story. Along the way, we rebuilt systems, changed ideas, created new ones, and spent more time than we prob...
Steam News · 1d
Hey Bouncers! The wait is almost over, and the doors to the Roadhouse are getting ready to open! We're happy to announce that Roadhouse Simulator will officially launch this Monday, September 21st, 2026! Now, it's almost time for you to step behind the bar yourself. Run the Roadhouse, serve your customers, keep an eye on the ...
Steam News · 3d
Roadhouse Simulator Goes Live Monday at 19:00 Last call before opening night. Roadhouse Simulator launches on Steam this Monday at 19:00. The taps are almost ready, the stools are set, and the first troublemakers are already circling the parking lot. Pour the beers, work the crowd, keep the peace, and try to have the place st...
Steam News · 4d
Hey Bouncers! When the Roadhouse was still planned as part of Gas Station Simulator, we mostly thought of it as one more building on the lot. It had to fit next to the gas station and serve its purpose, but it was still just one part of a much bigger location. Once it became its own game, we could approach the building very differently. We started thinking about what a real roadside roadhouse woul...
Steam News · 5d
Hey Bouncers! When we first imagined the pub as part of Gas Station Simulator, it was supposed to be another business next to the gas station - something you could visit, manage and then return from. But the more we developed it, the more systems it needed to work properly. Customers needed their own behaviours, the staff nee...
Steam News · 6d
Hey Bouncers! Turning Shady Deals into Roadhouse Simulator taught us something important: starting over doesn’t mean starting from zero. We had already spent a lot of time figuring out what worked, what didn’t, and perhaps more importantly... why? The original version showed us which systems needed more room, which mechanics needed to change, and what kind of game the Roadhouse really wanted to be...
Steam News · Sep 14
Hey Bouncers! Turning Shady Deals into a full game meant changing a lot of things, but that didn’t mean we threw the original idea away. Some of the most important parts stayed with us. All The Dots kept its name, the gangs came along too, and so did Octane, who went from being Uncle’s mentor in Shady Deals to becoming someone who could guide a much younger Uncle through the world of Roadhouse. So...
Steam News · Sep 11
Hey Bouncers! When we were working on the special attack for Roadhouse, we wanted something that would immediately stand out from the regular combat. It had to be weird, memorable and a little ridiculous - something that would fit the atmosphere of the game without feeling like a random superpower. Do you know the film Toy Story? In it, Woody says, “There’s a snake in my shoe.’” We wanted to achie...
Steam News · Sep 4
Hey Bouncers! Do you remember “A First Look at Pig Racing” devlog? We showed you the track before, but there’s a lot more to the story and, of course, to the pigs themselves. 🐷 Our little pigs were never meant to just sit quietly in their enclosure. They escape, run around the property, dig holes everywhere and occasionally make a complete mess inside the Road House!
Steam News · Aug 27
Hey Bouncers! Have you ever noticed that some of the vomit and blood decals in the game looked a little... bigger after loading your save? And then you loaded the save again. And they got even bigger. And again... Suddenly, one small mess had apparently decided it wanted to become the main attraction. Luckily, this wasn't a new gameplay feature it’s just a bug.