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Steam News · Apr 27
Added DirectX12 launch option.Increased the maximum value of the UI Scaling option.
Steam News · Apr 23
After months of development, playtests, and polish, Rise of the Cones: Planetary Defense is officially OUT NOW on Steam!Thank you to every playtester, wishlister, and early supporter who helped shape this launch.Classic tower defense with a realistic planetary sci-fi aestheticsDeep tower upgrade trees: 3 paths, 5 tiers, each tower with 15 upgrades. The 5–2 Upgrade System letting you specialize eve...
Steam News · Apr 18
I’m very close to releasing my game. Rise of the Cones officially releases on April 23.I’m running the final playtest, which will be available for a few days. If you want to join, you can request access on the page.
Steam News · Mar 16
Update 0.4.0New refinery credit generation effectsWave counter now flashes on completion, with milestone waves highlighted.Enemy info panel that introduces new enemy types between waves. ("Show Hints" toggle added to gameplay settings.)Base health bar now shows numeric HP values.Various visual, audio, and balance polish.
Steam News · Mar 9
Disabled Volumetric Fog's temporal reprojection.
Steam News · Mar 8
Update 0.3.0Added 2X speed up and autostart buttons.
Steam News · Mar 5
Update 0.2.0Tier-based level progression.Global meta-progression upgrades, such as starting credits and base health.New tower info panel that shows all upgrades.The sell button now shows the refund amount on hover.New upgrade effects for Tier 3+.New refinery animations.Various visual and audio polish.Minor balance changes.
Steam News · Mar 4
We just hit 1,000 wishlists for Rise of the Cones!Thank you so much for your support. Seeing the wishlist count grow has been genuinely motivating as a solo dev.I’m building the game with your feedback in mind, so if you’ve tried the demo or shared thoughts anywhere, I’m reading it all.Thanks again,Baris
Steam News · Feb 21
Update 0.1.2 — Optimization & Bug FixesGeneral optimizationsAdded FPS limit optionFixed credits going into negative numbers with large amountsPlus various bug fixesThank you for playing the demo and sharing your feedback!
Steam News · Feb 18
Update 0.1.1: Performance & BalanceOptimizations to enemy logic and VFX.Graphics Settings: Added Low, Medium, and High presets."Armored" Enemies: Hardened enemy variants appear in later waves.Targeting: Added "Fastest" and "Slowest" priority modes.Replay Rewards: Earn Research Points when replaying beaten levels.Added more placeable areas to the levels.Thank you all for playing the demo and giving...