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Steam News · Oct 14
Changelog 0.6.4.1Hey everyone,A big thank you to the community to caught and reported an issue with our localization data not pointing text to the descriptions. We wanted to get this update pushed as quickly as we can, and discovered that it had indeed affected all localized languages.QoL UpdatesMultiplayer lobby filter settings are now saved between sessions.Renamed the weapon stat Damage to Proj...
Steam News · Sep 30
Hey everyone,Our first new Weaver is here! We were hoping to launch her sooner but the glut of bugfixes and requested features took priority, still we're hoping Thistle can bring a new challenge to those of you already maxing out your characters. Thistle joins the RIFTSTORM roster in this update, bringing a very different way to control a fight. Rather than chasing enemies around the battlefield, ...
Steam News · Sep 29
Scheduled Server Maintenance — September 30Hey everyone,RIFTSTORM's online servers will be undergoing scheduled maintenance on September 30 as we prepare things on the backend for a big update coming later this week.Maintenance Window WIB: Sep 30 — 06:00–11:00 PDT: Sep 29 — 16:00–21:00 GMT: Sep 29, 23:00 – Sep 30, 04:00During maintenance, Online Mode and online co-op will be unavailable.Solo-Offli...
Steam News · Sep 25
Changelog 0.6.3.2Hey everyone,A smaller update this time around.0.6.3.2 brings an updated model for Starling, alongside a few balance and readability tweaks, some changes to Caracal, and another handful of fixes.Starling Model UpdateStarling was the first Weaver we implemented and her model was in dire need of an upgrade to fit alongside the updated models of the other Weavers. This was something ...
Steam News · Sep 17
Changelog 0.6.3.1Hey everyone,0.6.3.1 adds our first iteration of Weapon Mod Transfer system, giving you a way to move a mod you like from one weapon onto another.This is still an early pass on the system, especially on the UX and lore side, so we’re very interested in hearing where the flow feels confusing, slow, or awkward.Weapon Mod TransferYou can now transfer a Weapon Mod from one weapon to a...
Steam News · Sep 10
Changelog 0.6.3Hey everyone,We've got three new weapons and a Launcher rework to push today.Our Launchers have been underused for a while, and the feedback has been pretty consistent that they just weren’t pulling their weight. After digging into it, the problem wasn’t only raw numbers — their explosions also weren’t scaling properly with weapon damage bonuses and buffs, which meant they fell off ...
Steam News · Sep 5
Fixed crashes on Mission Start caused by certain conditionsFixed Camera Shakes logging False Crash Reports
Steam News · Sep 4
Fixed crashes caused by players leaving missions with Aura Mods on an Inactive WeaponFixed missing Health Bars on some enemies and bosses
Steam News · Sep 3
Changelog 0.6.2.4Hey everyone,Another small update today, mostly focused on giving you a bit more control over moment-to-moment play and making some of the higher-risk encounters feel more worthwhile.We’ve added new reload behavior options, reworked how terminating a mission works, improved Elite rewards, and cleaned up a few more crash and gameplay issues.QoL UpdatesWeapon Reload BehaviorAdded ne...
Steam News · Aug 27
Fixed errors certain DNS conections can cause the game to be unable to connect into missions.Increased Killbox drop item quality to be the same as 9999 CP Threat IV Urgent Missions.
Steam News · Aug 26
Changelog 0.6.2.2Hey everyone,Another batch of changes this week, mostly focused on making the everyday parts of RIFTSTORM a little smoother:We’ve added some frequently requested QoL features around salvaging, weapon management, and finding lobbies, alongside another balance pass and continued work on co-op stability and desync issues.QoL UpdatesAdded a Select All button when salvaging weapons at ...
Steam News · Aug 21
Changelog 0.6.2.1Hey everyone,We held off pushing a couple earlier patches so we can make sure these work and 0.6.2.1 ended up slightly bigger one than we originally planned, so thank you for your patience.The main addition in this patch is the Weapon Repair function you can now find in the Armory. This has been one of the more consistently requested features since launch and we're happy to put ou...
Steam News · Aug 18
Changelog 0.6.2Hey everyone, The team buckled down over the weekend to get this ready, and we've got about 48 hours of testing on all the functions so far and we're okay pushing this live. This update focuses on player controls, early-game progression, combat readability, performance, and another round of stability fixes.PLEASE NOTE: You will not be able to join Lobbies with different builds. In m...
Steam News · Aug 14
Your feedback matters.Hey everyone,We have been reading your discussions, reviews, bug reports, and feedback. A few issues are coming up more often than anything else, so we wanted to share what we are currently working on and our present order of priority.We know that “we hear you” only means something when fixes follow. This is not an exhaustive patch list, and priorities may move if we find som...
Steam News · Aug 12
Fixes small error that may cause an error during Offline Build initialization. This fix should apply to all regions.
Steam News · Aug 12
ATTN Weavers:Our first update is here.First, thank you to everyone who has jumped into RIFTSTORM, shared feedback, reported issues, and helped us understand where we need to focus first. We’re still very much at the beginning of Early Access, and these first hours are already giving us a lot to work with. A lot of this work has been in the pipeline for awhile, but as your input continues to flow i...