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Steam News · 3d
Hey everyone! We have our 7th Multiplayer Server launching next weekend - 24th October at around 1500 GMT. Pre-registration will be available tomorrow by opening the Multiplayer menu in game and selecting the Official Server at the top of the list. This update features a lot of new changes (most from community and player feedback) that we will be trying out on the new server. Looking forward to se...
Steam News · Oct 5
Redirect travelling fleets and split them onward for new missions. Map controls offer 'Stop mission and station', 'Select', and 'Recall' for travelling fleets. This makes the radar cancel window redundant on fog of war worlds; radar features will be updated shortly. Map actions now separate fleet targets from tile missions, group shared defenders, and warn in yellow for empty space attacks. Interc...
Steam News · Sep 24
MISSION SCHEDULING: Added fleet scheduling option to missions to delay the departure for a specified time; cancel and edit scheduled fleets from Fleets page Other Changes - Expanded alerts shown with a hotkey to toggle the type displayed - Fixed issue where loot was not being displayed on intercept combat logs - Fixed hard locks in the tutorial; it now counts if tasks are completed earlier than re...
Steam News · Sep 12
Come and join us next weekend for our 6th Multiplayer Server Experience! Pre Registration is now open.Fog of war onVisible fleet movementsFull independent spawn (no pre-set factions; they can be player created)Slower map travel speeds than previous serverMore details to come next week!
Steam News · Sep 11
Overclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost Astra costs have been increased a bit as the previous reduction went a bit crazy (it's still still cheap overall) More advance time improvement optimizations Storage building scaling has been smoothed a lot and t...
Steam News · Sep 9
- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows. - Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit ends...
Steam News · Sep 2
Gameplay Changes Costs of resource production buildings has been decreased for higher levels and the overall cost curve has been smoothed. ROI scales much more smoothly now as they reach higher levels. Increased the cost of spire upgrades for each additional colony so new colonies get increasingly more expensive to create. Reworked the Dyson sphere cost scaling: Max Level is now Level 100 and it c...
Steam News · Aug 31
New QoL Feature - You can now designate a resource floor freighters may not pull a settlement below, and a ceiling they will not deliver past - This setting is accessible from Cargo Routes, by opening up your storage buildings via Infrastructure screen, or from the Economy -> Resource bands menu screen Other Bug and Gameplay Fixes - Fixed valor points not accumulating for custom factions - Fixed i...
Steam News · Aug 24
**Game clarity and QoL** - Added a new guided tutorial accessible from the title screen. More advanced sections to come soon. - Reworked the cargo route and send interfaces screens into a simpler design - Reworked building descriptions into simpler, clearer explanations and stat breakdowns - Added explanations for diplomatic relationships in the relations matrix - Build queue forecasts improved (n...
Steam News · Aug 18
- Added visible fleet movements to the star map on the multiplayer world, showing their direction of travel and composition when in your vision range, and these will auto move across the map. You can intercept directly from the map too when you are belligerent with someone. - Added visible fleet movements as a game startup setting (best used with fog of war) - Added two map filters - Stationed Fle...
Steam News · Aug 17
Factions in the multiplayer server act normal, you inherit the colour display and faction label, can participate in equal resource exchange, the faction marketplace, the aid board, leader elections can take place and expeditions can be placed as normal by the leader. Factions created by independents now get a stronghold placed nearby the leader Can now add an escort fleet to your cargo route freig...
Steam News · Aug 14
Hey everyone, pre-registration is now open for the rapid speed server starting tomorrow. Note: this server features some dramatic differences so consider it an experimental run. Hopefully it lets some of you have some fun before while we work on bigger improvements for the next slower official paced server. Server begins in 19.5 hours from this message. 1600 GMT / 1200 East Coast US. Balance Chang...
Steam News · Aug 14
Linux + Steam Deck Changes > Fixed many problems related to native Linux and Steam Deck launching. This should dramatically improve the Linux launch experience. > If you were using steam-play-none via you should now be able to play direct without any additional compatibility settings enabled. New World Gen Setting Choices > New setting to accompany fog of war mode for "Visible Movements: Enhanced ...
Steam News · Aug 10
Gameplay Changes > When you destroy storage buildings via siege, you will now loot the resources before the storage collapses QoL > Sim in Editor button from combat logs now imports and includes all the real battle conditions to the combat simulator; Defender tile defense, your own building levels, SPUs, directives and other launch buffs > Combat simulations now include attacker and spied-defend...
Steam News · Aug 4
**Server Hosting Experience** - Added the option to host your server publicly, and added a list of publicly available servers to join - Renamed local server hosting to 'online' server hosting - Expanded the game setting options for online server hosting so it now includes option for stronghold starts and customised ship presets - Fixed an issue where tiles hidden by fog could not be interacted wit...
Steam News · Aug 1
- Added cumulative resource costs to manage construction queue page - Added Intercept missions to combat simulator - Added multi-copy buildings to combat simulator infrastructure - Cleaned up some combat simulator formatting - Cleaned some incorrect Codex sections and Keystone target text - Added 20 more slots to multiplayer server - Added a 'host via linux server' option