

Steam News · Sep 18
Hello everyone! I got one extra update for you before I'm off! One of the issues that has been plaguing us for a while has been the crash when switching hand tracking and controllers with Quest. Since this is bug inside of Unity's own native code, this has been difficult for us to fix. However @hazre has managed to work out a solution that patches the affected sites and prevents the crash from occ...
Steam News · Sep 16
Hello everyone! I'll be away travelling soon, so there won't likely be any builds for a bit, but I got a few goodies for you before! FFT now has rolling analysis mode! This lets you use large window sizes for more detail, while keeping low latency - in fact, there's now also 16K window size mode! Also another fun thing - thanks to @.hecko, Resonite now has Toki Pona locale! If you like constructed...
Steam News · Sep 14
Hello everyone! I've got another tidbit of StrikePose for you, our new in-house IK - FABRIK chain now supports bone stiffness! This is a new mechanism that allows to prevent weird kinks and bends when solving bones, making them look much nicer. This was implemented to make spine behave well for the Biped IK, I'll be integrating this soonish and continuing work the full body IK. There's a few other...
Steam News · Sep 12
Hello! We've had a ton of updates for the past month, and there's lots of content to go over. So - we made a short video to do just that!And if you are interested in seeing what we did over the past month, we've also uploaded our monthly Recap stream for August, which is where we take an hour to go over and showcase the highlights of August!This is also available on our YouTube channel, here: High...
Steam News · Sep 9
Hello everyone! Just a small update, addressing some issues with the FFT analyzer. There was some confusion with how the library we use handles real values, where they're not the real parts, but actually complex numbers interweaved. This address this, this update adds several new modes. The output by default now is magnitudes of the complex numbers, which should be easier to work with for visualiz...
Steam News · Sep 8
Quick hotfix for a crash. Sorry for the inconvenience! Fixes: - Fixed session crash with FFT_RealAnalyzer (reported by @3x1t_5tyl3 , issue #7197)
Steam News · Sep 8
Hello everyone! Got another update for you with a bunch of goodies. I've been making more work on the IK again, but there's a few collection-related goodies that have still trickled in! Notably, there's now FFT analyzer! You can make cool music visualizers and other stuff. If you're on Linux, the new QUIC protocol should now also be supported out of the box thanks to @bluecyro! New Features: - Add...
Steam News · Sep 2
Hey everyone! Just an extra small update today, since I found a quick fix for shared screen going offline at cases and it's compatible with previous! :3 Technically only hosts need to update for this fix. Locale: - Merged German locale update by @muppeq Fixes: - Fixed screen share stream showing as offline when the streaming user is not host and when the stream reinitializes (based on report by @m...
Steam News · Sep 2
Hello everyone! Just a small update for you with a few fixes and tweaks. Compatible with current! Tweaks: - Refactored the API's handling and logging of IP addresses, improving IPv6 behavior and accuracy (implemented by @gawdl3y, issue #6750) - Added extra diagnostics to MediaMTX failures (for issue @markn2000, issue #7113) Locale: - Merged Chinese locale update by @modimobeikete, @ninnana. Fixes:...
Steam News · Sep 1
Hello everyone! I got another update for you! I'll be moving back to the work on the IK hopefully, so this is kinda capping off some of the collections stuff for a little bit (except crashes and some fixes), but there's one juicy bit for it - RawMesh! This lets you generate & update custom meshes with ProtoFlux! This should open up a whole new class of options and tools for creativity, so I can't ...