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Steam News · 3h
Fixed an issue where multiple Parking Lots would block another Parking Lot from triggering at all. Having a Parking Lot on all tile spaces could cause an infinite loop, so there was code to prevent that from happening (much like Chain), but it worked too aggressively and overachieved its goal. It still won't cause an infinite loop as Parking Lot will detect and block the effect if it came from its...
Steam News · 17h
Fixed an issue where Chain tool would sometimes fail to activate itself at all. A piece of code made to prevent infinite loops (since what it buffs shouldn't also cause itself to buff itself again) could sometimes overachieve its purpose and prevent the effect from happening at all under certain conditions, such as FPS or game speed. It's been fixed, so it should work under any circumstances. Adju...
Steam News · 1d
Adjusted University property to have an max limit on how many special tenants it can create per season. You can view property details (right-click) to check how many special tenants have been created so far during the current season. Adjusted the Gas Station and Taxi Station so their effects also apply to their last tile. (It's a buff!) Adjusted controller and keyboard logic to automatically selec...
Steam News · 4d
Fixed an issue MultiTool would not correctly trigger Old Map with the recent adjustment made to MultoTool tool.
Steam News · Aug 11
Fixed an issue where the rent amount of a tile would not immediately update after continuing a saved run. Added a failsafe dice roll value to saves. In the rare circumstance where the game fails to save/load a dice value, the player will roll a new random dice (within its given seed) instead of being stuck without a dice. Fixed an issue where Aluminum's extra credit gain would take too long if an ...
Steam News · Aug 10
Added victory markers for characters, maps, and difficulties in the select menu. It's a small crown icon (like in Compendium) in the top right corner, which keeps track of characters, maps, and difficulties you've got victories with. Adjusted the Multi Tool item to copy the original item's values. For instance, in the previous version, if the Multi Tool copied an Engine tool with +$500, it would s...
Steam News · Aug 10
Separated rent and tenant UI values internally to further optimize the calculation process. Fixed an issue where rent was not being updated immediately after tools gaining value through certain actions (turns, items, etc.).
Steam News · Aug 9
Fixed an issue Goggles made when there were unrendered tenants on the tile space. Fixed an issue Rent value would not immediately update after building / upgrading properties or obtaining tools during the season.
Steam News · Aug 5
Made additional optimization improvements for performance with extreme tenant counts. Increased the speed at which tenants are evicted (removed by the player at the end of each turn) to match the speed of spawning / removal of tenants.
Steam News · Aug 4
Fixed an issue where rent or collected amounts would be set to zero when they overflowed. They will now be capped at the maximum numerical value possible. Adjusted the numerical UI display for the board tile's total rent amount. It will now use M, B, T, Qa, etc. to shorten its length. (Accumulated rent will still display its full length.) (Screenshot example of absolutely maxed out rent values in ...