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Steam News · Sep 17
Fixed an issue where Tankard tool could additionally apply Holographic material to an already Holographic material. Fixed an issue where Gold Spoons were triggering each other if there were multiple copies. Also, added a trigger animation for Gold Spoon. Adjusted Multi Tool behavior so that Multi Tool will prioritize copying another tool before copying yet another Multi Tool. Fixed an issue where ...
Steam News · Sep 14
Changed the icon visuals for the right-side UI buttons. Left-side is the old version, and right-side is the new version. We wanted to make it clearer what each button does without having to test it out, so we adjusted the icons. Just in case, here is what each button does:Enter Pause MenuOpen / Close calendarShow / Hide other UI buttonsToggle accumulated rent of each tile.Toggle total rent and tot...
Steam News · Sep 14
Added some additional methods related to maximum tile tenants to further optimize the game. Adjusted some more protections against game's value being overflowed. While combined with certain tool and property combinations, they can still cause issues but the game should handle overflow better by capping the limit at the maximum possible value. Old save data with overflown negative data can't be fix...
Steam News · Sep 13
Added a new feature: Max Tile Tenants. The maximum number of tenants that can be created on a single tile can be set from infinite to certain thresholds, which can help you finish a run if you somehow manage to amass more than millions of tenants. Please note that moving tenants can still cause a tile to go over this max capacity, and this feature is only recommended for players who are experienci...
Steam News · Sep 11
Fixed an issue where the victory icon would not correctly apply to shop items if the setting was toggled while the shop was open. Fixed a number related issue with the Marble tool. Added a directional indicator for the Athlete character. The direction of the two arrows indicates the general direction the Athlete will move toward, and the arrows will switch between clockwise and counter-clockwise w...
Steam News · Sep 11
Fixed an issue with Electronics Shop not working under certain conditions.
Steam News · Sep 11
Added a way to enable the victory icon for each item in the shop. When you win a run with a property or a tool (or having consumed a food), respective items get a crown in the compendium. This new feature can help you identify that without going to the main menu. It can be enabled anytime by accessing the settings and toggling on the new feature.Fixed an issue Radio Station property was calling "r...
Steam News · Sep 9
Fixed an issue where multiple Parking Lots would block another Parking Lot from triggering at all. Having a Parking Lot on all tile spaces could cause an infinite loop, so there was code to prevent that from happening (much like Chain), but it worked too aggressively and overachieved its goal. It still won't cause an infinite loop as Parking Lot will detect and block the effect if it came from its...
Steam News · Sep 9
Fixed an issue where Chain tool would sometimes fail to activate itself at all. A piece of code made to prevent infinite loops (since what it buffs shouldn't also cause itself to buff itself again) could sometimes overachieve its purpose and prevent the effect from happening at all under certain conditions, such as FPS or game speed. It's been fixed, so it should work under any circumstances. Adju...
Steam News · Sep 8
Adjusted University property to have an max limit on how many special tenants it can create per season. You can view property details (right-click) to check how many special tenants have been created so far during the current season. Adjusted the Gas Station and Taxi Station so their effects also apply to their last tile. (It's a buff!) Adjusted controller and keyboard logic to automatically selec...
Steam News · Sep 5
Fixed an issue MultiTool would not correctly trigger Old Map with the recent adjustment made to MultoTool tool.
Steam News · Aug 11
Fixed an issue where the rent amount of a tile would not immediately update after continuing a saved run. Added a failsafe dice roll value to saves. In the rare circumstance where the game fails to save/load a dice value, the player will roll a new random dice (within its given seed) instead of being stuck without a dice. Fixed an issue where Aluminum's extra credit gain would take too long if an ...
Steam News · Aug 10
Added victory markers for characters, maps, and difficulties in the select menu. It's a small crown icon (like in Compendium) in the top right corner, which keeps track of characters, maps, and difficulties you've got victories with. Adjusted the Multi Tool item to copy the original item's values. For instance, in the previous version, if the Multi Tool copied an Engine tool with +$500, it would s...
Steam News · Aug 10
Separated rent and tenant UI values internally to further optimize the calculation process. Fixed an issue where rent was not being updated immediately after tools gaining value through certain actions (turns, items, etc.).
Steam News · Aug 9
Fixed an issue Goggles made when there were unrendered tenants on the tile space. Fixed an issue Rent value would not immediately update after building / upgrading properties or obtaining tools during the season.
Steam News · Aug 5
Made additional optimization improvements for performance with extreme tenant counts. Increased the speed at which tenants are evicted (removed by the player at the end of each turn) to match the speed of spawning / removal of tenants.
Steam News · Aug 4
Fixed an issue where rent or collected amounts would be set to zero when they overflowed. They will now be capped at the maximum numerical value possible. Adjusted the numerical UI display for the board tile's total rent amount. It will now use M, B, T, Qa, etc. to shorten its length. (Accumulated rent will still display its full length.) (Screenshot example of absolutely maxed out rent values in ...