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Steam News · Aug 30
Added difficulty ratings to the Choose Your Path essence screen. Each minigame essence now shows an Easy, Medium, or Hard badge under its icon so a first pick isn't blind. The rating covers how much hands-on time the minigame wants and how far off its automation is, not how strong it ends upAdded a tooltip on each badge explaining exactly why that essence earned its ratingRated all six minigame es...
Steam News · Jun 27
What's up everyone! I am happy to finally be announcing the release of update 2.0!This update introduces a lot of small fixes, QoL additions, big backend changes, and a bunch more. There's a small changelog below with the stuff that I remembered to add, but it is missing quite a bit that I simply have just forgotten to add while doing it.With this update comes the release of Recursives first major...
Steam News · May 7
This is another HUGE update for the game and for myself. Recursive has officially launched on the Google Play Store for all to play, and will hopefully be coming to IOS in the near future.Along with releasing on Mobile, today we're introducing a brand new system. Ascensions!Ascensions work very similarly to the Prestige system, but with a new added difficulty layer and a huge new set of bonuses. T...
Steam News · Apr 30
Added proper height clamping for the initial language selection modalAdded a new toggle in the options that provides better touch friendly UI mechanics, toggled off on PC by default, toggled On on mobile devices by defaultReworked tutorials a bit more. Reduced total count from 42 to 25, removing quite a few that have been marked as redundant by many players. Consolidating a few into one better exp...
Steam News · Apr 23
This is another update mainly focused on tackling some bugs and improving on game stability. There's also quite a bit of work being done behind the scenes for a mobile port of the game, which will hopefully also translate to better touch functionality on devices such as the steam deck!Improved touchscreen supportStarted working on official mobile support/portAdded a width cap for mobile platforms ...
Steam News · Apr 8
While this is a mostly normal bug fix update, it's also HUGE in terms of the effect it has on the game. All values across the board have been fully transitioned to a new BigNumber numbers system that allows for true theoretically infinite scaling. With this change comes a huge fix to saves that had issues with values going negative. If you got so far that your currencies went to negative 9 trillio...
Steam News · Mar 31
Update 1.5 is here, and it's huge. This update makes a ton of very important changes, completely changing up the dynamics of the game. Enemy runs have had their health values reconfigured, making all runs more difficult and requiring more attention to upgrades.The knights upgrade tree has been redone, cleaning up the jumbled mess it was before and modifying all upgrades across the board. Upgrades ...
Steam News · Mar 26
A bunch of backend fixes/changes to improve UI interactionsAdded new icons to the Knights upgrade treeAdded new icons to the Iron Fortress upgrade treeFixed the playtime not being pinned to the right in the save selection menuFixed Magic damage not appearing correctly in DPS Breakdown panelFinished moving over some systems from Int values to FloatsLocked the "Buy All Upgrades" button behind a new ...
Steam News · Mar 16
This update has been in the works for a long time. This is the first phase of it's release, and honestly there's a chance it'll suck...All the newly available languages had every text component mostly translated one-by-one through a mix of Python scripts, Google Translate, and random user verification (Literally asked random people if something made sense lol)Through user feedback, and possibly a ...
Steam News · Mar 14
What's up everyone! I wanted to thank everyone who's bought the game so far. It's been incredible to see how many people have been interested in my creation, and how many people seem to truly be enjoying it!I wanted to let you guys know that I have been seeing the feedback, reviews, and everything else and my eyes and ears are wide open! I'm trying to tackle all the little things I've seen as quic...