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Steam News · May 21
ADDED AN INTERACTION SHOWING HOW TO ESCAPE THE CAGE!
Steam News · May 4
Changed the menu display for better display on the Steam Deck.
Steam News · May 4
Fixed the cursor movement in the console minigame for gamepads Changed the input buttons in the console minigame on gamepads (A) Fixed the gas cutter movement on the dead heads on gamepads Removed the grass on the descent to the second segment and near the cave
Steam News · Apr 30
When using a gamepad in a cage, tooltips change to reflect the current gamepad input. Improved tooltip display on small screens.
Steam News · Apr 25
Cursor fix
Steam News · Apr 23
I would like to thank everyone who left feedback and suggestions about the game. I listened to many of them and decided to rebalance the game.EASY MODE ADDED.Now, when starting a new game, you are prompted to choose a difficulty mode. You can later change the difficulty in the game settings at any time (only a level restart is required).If you already had a save file, Normal difficulty will be ena...
Steam News · Apr 13
Various bug fixes. Fixed bug on fish screamer that enables to go in bunker. Fixed cage sequence fall through cage floor. Added note whe dying from gas cutter explosion. Fixed bridge and console on 3rd segment. Added restraint on stairs in bunker. Added realtime rover incident. Changed the heating element in gas cutter.
Steam News · Apr 11
ADDED VHS EFFECTS If you don't like the effects, you can disable this function in the settings.Fixed pause bug in cage sequence.Fixed crosshairs in cage sequence.Fixed repair crosshair.Damage effects now showing correctly.Added map restrictions, you can no longer access the beach or the shark after completing the bunker.Lowered HP of the last deadhead.Changed colliders on the ship, you can no long...
Steam News · Apr 4
Ghost spawning fix. They no longer spawn in larger numbers after a player's death. Thanks to Maxim Sergeev.
Steam News · Mar 31
Added a tooltip after death from deadheads. Added jellyfish to the second artifact, the second pipe, and final zone. Increased sprint speed, but also increased stamina consumption. Added a sound when a shark spots a player.