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Steam News · Aug 21, 2020
Fixed various crash bugs that stopped people from finishing the game (showstopper) UI shows remaining lifetime for summoned characters now Summoned characters disappears after spell's duration ends (no corpse) Fixed keyboard scrolling in exploration mode Characters in prone stance are no longer looking at acting characters in combat Fixed incorrect spellings (e.g. Halfing) Reduced difficulty of tw...
Steam News · May 23, 2020
Fixed charge attack corridors on blocked fields Minor UI improvements Assigned correct sound for tombstone in swamp Added character condition information to tool tip Fixed culling of characters and board fields intersecting the screen border Skill descriptions added Fixed a bug in exploration navigation with uninitialized examine points Added list scrolling via mouse wheel in character pool on cha...
Steam News · May 17, 2020
Changed placement of tool tips to fix overlapping upscaled mouse cursors Added additional information for armors (Max DEX bonus, Arcane Spell Failure Chance, Armor Check Penalty) to the item UI Fixed wrong ability modifier calculation in dice rolling mode on character creation Added short cut key to open the inventory screen Fixed temporarily disabled WASD/cursor movement in combat mode New chara...
Steam News · Feb 2, 2020
Finished Map As you may remember, a map painted by the talented Francesca Baerald was our first stretch goal. Today, we can proudly present the magnificent outcome. Francesca delivered a masterpiece of a map with a huge number of details and a high density of information for the player. Cities, villages, dungeons, rivers, roa...
Steam News · Nov 1, 2019
It’s been a while since our last update. We’ve been hard at work designing maps and writing quests – and finishing up the combat demo, which is taking us longer than expected. The main reason for that is the combat demo’s scope: rather than just giving you an arena with a handful of fights, we give you a small story, four different maps with varied environments, shops to buy new equipment in, and ...
Steam News · Jun 4, 2019
In the weeks since the last update, we’ve been hard at work designing quests and locations. And to make sure that our quests are as good as they can be and offer the highest possible degree of reactivity towards the player character, we’ve also improved our dialogue system and added a handful of new features to it. In this update, we’re going to show you the new features of the dialogue system, as...