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Steam News · Aug 23
Realmlords — V4.6.4 Major Patch --- ### Performance - Significantly reduced lag during gameplay, especially in rooms with many entities on screen - Fixed gradual performance degradation that occurred level-by-level over long sessions - Fixed critical memory leak where enemy death animation elements were accumulating in the DOM - Fixed stale pathfinding cache causing AI slowdowns across level trans...
Steam News · Aug 22
Realmlords — Version 4.6.3 Major Patch --- ## Skill Trees **Free Tree Investment** - Removed the 30-point single-tree commitment lock. You can now invest freely across all three trees for your class. - Tier progression still applies: 3 points must be spent in a tier before the next tier unlocks. **Attack Ability Rebalancing (All Classes)** - Audited every class to ensure no single tree holds a dis...
Steam News · Jun 22
Realmlords V4.6.2 Hotfix SEASON 1 CONTINUES (NO ROSTER WIPE) - V4.6.2 is a hotfix on top of V4.6 / V4.6.1. Competitive ladder season ID remains 1. Existing Season 1 characters are retained when updating. - Title screen now shows V4.6.2 while leaderboards remain Season 1. - A future Season 2 will only begin when the season ID is officially changed in version.json. NECROMANCER - Innate Skeletal Summ...
Steam News · Jun 21
Realmlords V4.6.1 Hotfix Patch Notes Rendering — Native Pixi WebGL - Removed the legacy Three.js gameplay stack entirely. All world terrain, actors, projectiles, fog, doors, hazards, and ores now render through native Pixi WebGL only. - Replaced the old multi-pass GPU pipeline (PixiInstancedPass, separate HUD pass, world-buffer composites) with a single PixiGameplayView using one stage and one pre...
Steam News · Jun 21
Realmlords V4.6 Patch Notes - V4.6 is still Season 1. Competitive ladder season ID remains 1. Existing Season 1 characters are retained when updating. - Title screen now shows V4.6 while leaderboards remain Season 1. - A future Season 2 will only begin when the season ID is officially changed in version.json. VISUAL FIXES & DRAW RELIABILITY - Realm Hoard anger warning no longer displays a giant re...
Steam News · Jun 19
Realmlords V4.5 Patch Notes (Season 1) A NOTE FROM THE DEVELOPER - Thank you — sincerely — to everyone who has been playtesting Realmlords, reporting bugs, sharing ideas, and pushing through builds that were not always in great shape. - You've stuck with the game through lag spikes, broken portals, balance swings, leaderboard wipes, skill-tree overhauls, and a lot of systems changing underneath yo...
Steam News · Jun 14
Realmlords V4.4 Patch Notes (Season 1 Hotfix) A NOTE FROM THE DEVELOPER Thank you for the balance and bug reports after V4.3. V4.4 is a gameplay hotfix focused on performance under load, difficulty and loot scaling, XP pacing, hoard frequency, portal boss spawning, Weapon Master tuning, and auto-sell reliability. Sorry for the leaderboard wipes lol — balance and scoring changes this patch reset or...
Steam News · Jun 13
Realmlords V4.2 Patch Notes (Season 1) --------A Note from the Developer-------- I am grateful for all the support for my game. Thank you to everyone who has sent bug reports and feedback. Realmlords is a huge task for one person, and I appreciate everyone supporting the game and sticking with it. I apologize if anything in this build is game-breaking. I do not have much time to test. Most of my t...
Steam News · Jun 13
# Realmlords — Patch Notes V4.1 (Season 1) - Realm Anger & hoard tuning, mob pacing fixes, Back & Hands gear, save/snapshot persistence, merged class weapon rules, inventory unusable markers, auto-sell QoL, and default options tuned for new installs. - Realm Anger & Hoards - Realm Anger bar (left HUD) — rises from kills, mining, and looting; at 100 the meter resets and Anger Level climbs (shown un...
Steam News · Jun 11
Realmlords — Patch Notes V4.0 Minor Hotfix (Season 1) V4.0 — Minor Hotfix — death/resurrection fixes, leaderboard reliability, Realm Token drain fix, and balance tweak. Death & Realm Lord - Pay Realm Tokens resurrects again — paying the Realm Lord no longer sends you straight to the score screen; your run continues with the correct token cost deducted. - Death snapshot preserved — player state is ...