



0 followers · 0 likes · 0 posts today
Steam News · Sep 29
You've reached the stage goal. Take the reward for your remaining Spins, or keep going for more? Demo 0.95 puts that choice in your hands, alongside clearer rewards, illustrated Isekaipendium chapters, and a round of fixes for your next run. Finish now, or keep spinningRegular score stages now unlock FINISH once you've met their goals and resolved your current choice. Preview the reward for your r...
Steam News · Sep 11
It's been a while since the previous demo. There's a lot to catch up on: a rebuilt tutorial, Endless Run, a book of your discoveries, fresh artwork, and a long round of fixes to make your builds easier to follow. A new way to learn The tutorial has been rebuilt into 14 modules, taking you from your first Spin and Symbol combinations through Items, Followers, Quests, Threat, Skills, and Reincarnati...
Steam News · Apr 23
The main change in this update: we replaced the temporary death screens with new finished art.Bug FixesIf you moved a symbol next to a symbol that was supposed to be destroyed, it sometimes wouldn’t get destroyed. This should now work correctly.Chips could sometimes disappear from the field. They should now stay visible and update properly.Quests could get marked as completed before the spin fully...
Steam News · Apr 20
The main focus of this update is alternative story text for players who don’t want to read a lot.New: TL;DR Story ModeAdded a separate narration mode: TL;DR.You can choose it at the start of the game or enable it later in the Book settings.Quality of LifeAdded the first iteration of font settings and text typing speed controls right next to the Book so that everyone can tune it to their own comfor...
Steam News · Apr 15
We’re still preparing for release, so this demo update is basically one big change.Quality of LifeWe rewrote the descriptions for all symbols, items, and followers.We now use a text tag system and a more consistent description format (or at least we’re trying to). The goal is to make everything easier to read and faster to understand.This is the first iteration, so there will almost certainly be m...
Steam News · Apr 10
This build is focused on Random Run visuals, readability, and a few quality-of-life fixes.Quality of LifeAfter finishing a Random Run, you now return to the main menu instead of being sent to the bookshelf screen.Art / VisualsAll characters in Random Run have been replaced with human-drawn versions.Reworked how chips on tiles are animated. It should now be much clearer where chips come from and ho...
Steam News · Mar 27
This update is mostly art (finally) and audio, plus a nice chunk of UI/flow fixes that came up in recent feedback.Art / VisualsAll full-size characters in Volume 1 have been replaced with hand-drawn versions. All chibi characters have been replaced with hand-drawn versions as well. AudioAdded voice-over and sfx for the intro comic (first pass). The narration was recorded by Harvey Quezada (Profess...
Steam News · Mar 13
This time, we were mostly focused on new content and art that isn’t in the demo yet. Still, we managed to squeeze in a few fixes based on your reports:Bug FixesWhen playing Mage, some skills (Arcane Swap / Arcane Lock) didn’t grant the expected +1 Warfare on use. They now do, so all Mage skills should consistently give one Warfare point.During a replay, the game could behave as if two extra spins ...
Steam News · Mar 6
We’re continuing to clean up UI clarity and a handful of bugs that could mess with runs. Here’s what changed in v0.84.Gameplay / ProgressionYou can no longer end up with more than 3 different skills.Art / VisualsAdded icons to the level completion screen.Added icons to attribute descriptions.Improved the visibility of the “+” button in the character sheet. The Field symbol should now display its c...
Steam News · Feb 27
Thanks to everyone who keeps sending feedback and bug reports. We’re still iterating fast, and this update is mostly UI polish plus fixes for a set of recurring issues.Gameplay / ProgressionAt levels 4, 8, 12, 16, and 20, the level-up pop-up will now always include at least one active skill option.Art / VisualsImproved the visuals of the level completion screen.Improved the visuals of the reincarn...
Steam News · Feb 23
Watch the developer play Re: Spin. Die. Repeat
Steam News · Feb 20
Thanks again to everyone playing the demo and sending feedback. We’re still actively polishing things, and your notes are really helpful. Here’s what’s new in v0.82.LocalizationAdded Random Run story + event localization for: Portuguese (Brazil), German, Indonesian, Polish, French, and Spanish (Spain).The only remaining non-localized part is some of the Sphinx riddles.Art / VisualsReplaced the tem...