

Steam News · Sep 25
Hey everyone!Last friday, a community member sent us a report on a critical security vulnerability in how Ravenfield loads maps. This was a serious vulnerability that allowed for RCE (remote code execution) when loading custom maps from the workshop or other sources.The security patch (Saturday, September 19)I saw the report on saturday morning and issued a patch to the game right away, completely...
Steam News · Sep 18
EA39 patch 1 (September 18): - Fixed a bug where custom campaigns could not load custom maps - Fixed an issue where running the game in test mod mode from the mod tools would not allow the game to change to modded maps because these weren't indexed by the game. MODDERS PLEASE NOTE: The previous version of the mod tools launch the game with a -noworkshopmods parameter. This parameter prevents the g...
Steam News · Sep 11
Hello!~It's me, Nova (also known as Turbosnacko). The rest of the team and I are super excited to finally release our latest weapon: the Thunder Katana!This weapon is filled to the brim with unique gameplay features, sounds, animations, abilities, visual effects, and more. We've spent a lot of time playtesting and polishing it up, and we think it's really showing. We hope you'll enjoy it just as m...
Steam News · Aug 26
Changelog EA 38 patch 3, August 26: - Fixed several vegetation colliders on Island that were previously colliding with the soldiers and vehicles. - Added a couple of new lilypads!
Steam News · Aug 4
Hey!We here on the Ravenfield team are currently taking a much-needed break from development (except for Ghostie, who appears to have taken over the discord server!) I'm writing this post from a forest cabin enjoying some downtime, but I figured this would be a good time to look back at what we added to the game in the first half of the year and what we have in store for the rest of 2026.2026 - So...
Steam News · Jul 23
EA38 Patch 1 (July 23) changelog - Exposed VehicleInf.FromName() to RS - Fixed APC model not showing up in ingame map editor - Fixed a bug where launching maps and content mods in test mode from the mod tools would leave the game on the main menu screen instead of launching a match - Fixed a couple of colliders on new Island map - Added a fun little summer vibe secret on Island
Steam News · Jul 22
Hey everyone! Today I'm exicted to finally release the update I've been working towards for the past 2 or so years: Modders can now create their own Custom Campaigns for Ravenfield!With this update, modders have all the tools needed to create their own story campaigns, create their own spin of the official arcade mode, or even recreate the original conquest mode! We can't wait to see what you all ...
Steam News · Jun 22
We just pushed EA37 patch 1 (June 22) with improvements to New Island: - New Island is now integrated as a built in scene inside the game, which fixes the issue on mac and linux where some materials would appear pink - Pathfinding improvements - Added missing colliders on a number of props - Fixed some floating props - Fixed helicopter sliding into the water - Added car spawn to backside - Fixed n...
Steam News · Jun 12
Hey everyone!For the past few months the team has been working on refining the game’s artstyle. You might have noticed this in our release art, new weapons and reworks of UI elements in the menu and for arcade mode. Today we are happy to show off how a map looks in this new style with a new-and-improved take on Island in EA37!Fun Fact :D : This post is written by Aina, game dev student and the art...
Steam News · Jun 1
EA36 Patch 1 (June 1st) Fixed a bug that caused a code exception when the player gets kills while inside a vehicle. This issue caused several other bugs such as floating weapons and game mode soft locks.When losing an arcade mode match, you will now always lose 5 reinforcementsFixed timing issue in arcade mode when printing round number and time of day indicator changePatch 2 (June 1st again lol)F...