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Steam News · 5d
UPDATE: Authentication is working again, but Steam's security measures prevent me from releasing updates until Tuesday, so I've decided to not release the changes listed below separately, but together with the next update on Friday. Sorry for the delay, I know some of you have been waiting for these changes. I'll make sure Friday is worth the wait. Hey guys, The update is ready but I can't authori...
Steam News · 6d
I love discovering new games, especially when they look as fascinating as the roguelike Rangedrifter. Read the full article here:
Steam News · Aug 28
Hey guys, After Seventeen weekly updates, the game reached a major milestone today. The second large region of the game's world, to Coast is now complete, closing the current chapter on the game's road to 1.0. With it come deep canyons, colorful blooming fields, sandy beaches and dusty temple ruins. During the past three months, the game has gained a whole lot of features and it's world grew twice...
Steam News · Aug 21
Hey guys, this week I re-balanced the game to make it more challenging, making enemies hit harder and traps more deadly. Stakes feel higher and things spiral out of control quickly if you're not careful. To counteract this the hero starts with a weapon and buffs and charms are more powerful. I also worked on the traps. Traps are no longer disarmed but avoided by walking slowly, holding the wait bu...
Steam News · Aug 14
I decided to make the game's visuals more representative of real objects to heighten the sense of presence in a different world. This let me consolidate a lot of sprites to make them more easily learnable. Other big changes are the controls page listing the actions of the buttons, the addition of the south-western part of the coast, stone tiles having sharp corners and paths being better distribut...
Steam News · Aug 8
Hey guys, I am sorry to tell you that this week's update (Version 0.39) did not live up to my standards, and I decided to remove it. The branching paths and more improvisation-based gameplay did not work. The scope of the update meant that I had limited time to play and test the game. I should have postponed the update, but I decided to push through. If I had taken the time, I would have realized ...
Steam News · Jul 31
I spent most of the week moving the playable world further south, all the way to the ocean, and changing the way enemies are placed in the game. Seven new sub-regions are now part of the world: Blooming Valley, Glaring Gorge, Rocky Barrens, Stranded Village, Crab Forest, Riddled Brines and Shady Ridge. I also improved the way enemies attack and made the way they are placed more adaptable to the pa...
Steam News · Jul 24
This week was marked by many small changes and improvements. I add the much needed monster abilities but also took some time to prepare underlying systems for the future. The most important addition are the enemy abilities. Bears can now punch you across the screen, Wolves lunge at you from a distance and Skeletons resurrect if you don't treat them with a boulder. Second is a Codex, that lists the...
Steam News · Jul 20
- Fixes a bug that could crash the game when attacking with the axe
Steam News · Jul 17
Phew! This week was quite the challenge, with a lot of small but also large underlying changes to the game, but I made it in time! Here are the changes and additions: Most importantly, monsters now blink yellow before they attack. This opens up a whole new world of situations you can find yourself in, and takes full advantage of the turn-based nature of the game. To balance this, monsters have mor...