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Steam News · Aug 28
This week, we completed the implementation of Steam Workshop skin mods while continuing to improve game performance, save stability, and the leaderboard system.Here is a look at what we've been working on recently.Steam Workshop Skin ModsWith this update, we've added support for Skin Mods.Players can now use custom PNG images to replace the portraits of player skins and enemies. These mods are pur...
Steam News · Jul 31
Thank you all for your continued support of Rainbow Legends.In Version 1.07, we are introducing a brand-new playable color type — Purple.With its unique abilities of “Growth” and “Spread,” Purple brings an entirely new way to control the battlefield and reshape combat strategies. New Color Type “Purple” Has ArrivedA power that continues to grow and expand.Purple may be the color type that is curre...
Steam News · Jul 10
This week, we've continued working on the new playable character, the new class, Phase IV content, and various system improvements. Here's a quick look at our recent progress.Void Class DevelopmentThe Void class is still under development. This week, we've completed several new cards and core mechanics, including:Prepare keyword mechanicDragon's RoarMolten FlamesDeep BreathCataclysmWe've also comp...
Steam News · Jun 26
Thank you for your continued support of Rainbow Legends.Version 1.06 introduces our biggest combat update since launch: Phase IV.Phase IV Is Now AvailableOnce you've cleared all difficulty levels, a new gate will open.What awaits beyond isn't just another boss battle.It refuses to stay defeated, and it never fights the same way twice.Every defeat marks the beginning of another battle.Enemies you'v...
Steam News · Jun 6
Hello everyone, here’s this week’s update!This June 6 update mainly includes bug fixes, feature additions, and some advanced adjustments.Details below: Fixed an issue with “Hold the Line” where multiple enemies with the same intent could occupy the same row, causing subsequent intents to failFixed an issue where locked classes could still be previewed despite being grayed out on the character sele...
Steam News · May 29
Hello everyone,Here’s this week’s update (May 29)!This is a routine minor update focused on bug fixes and overall improvements, along with ongoing development of upcoming content.Patch Notes: Fixed an issue with “Jiangyong”Fixed a bug with “Swift Shadow”Fixed an issue where unclaimed Boss relics would carry over to the next floorFixed a targeting issue with “Imperial Jade Elixir”Fixed an issue whe...
Steam News · May 22
Hello everyone,This is a routine minor update, focusing on bug fixes, balance adjustments, and overall gameplay improvements.Update details:Bug FixesFixed incorrect translation of “Foundation”Fixed overlap issue between “Reforge” and “Royal Court Elixir”Fixed issue where “Prismatic Seal” upgrade had no effectFixed issue where “Seven-Colored Flower” (Refinement) did not display deploymentMechanics ...
Steam News · May 13
Developer NotesHey everyone,We’ve received a lot of feedback recently, and we truly appreciate all the time you’ve spent playing and sharing your thoughts.Whether positive or critical, we’ve been carefully reading everything. It has helped us clearly identify the current issues.Main topics raised by players:Game pacingDifficulty & balanceCertain mechanics causing frustrationWe understand that some...
Steam News · May 10
Thank you for your continued feedback and support!This update focuses on usability improvements, balance adjustments, and bug fixes.Quality of LifeAdded an option to keep the game running when the window is out of focus → Improves multitasking experience and prevents issues like input interruption or invisible cursorImproved card upgrade preview → You can now preview upgraded cards for the entire ...
Steam News · May 9
Thank you for your continued feedback and support.Following the Day 2 update, we have further optimized several aspects of the game based on player experience, including system complexity, balance pressure, and overall stability.This update focuses on simplifying mechanics, improving progression experience, and fixing key issues.MechanicsSimplified the “Figurine” system → Reduced complexity and im...