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Steam News · 2d
General Fixes Replaced place holder icons with new vehicle icons for Bacuda, Cordell, and Realest J.Added the 3 new tracks to the Gauntlet Mode rotation.Fixed an issue that registered double inputs on the Gauntlet Menu.Fixed an issue with Traffic not disabling when option is selected on NY Highway and Coffee Run.Fixed an issue with lap count improperly resetting when option is selected.Fixed broke...
Steam News · Aug 30
General Fixes and New Vehicles!Added three new vehicles:BacudaCordellRealest JFixed an issue where players could become stuck during the first race of a Gauntlet run.Adjusted path points and speed markers for opponent vehicles on the new tracks.Track ImprovementsImproved visibility on Pizza Planet:Added directional arrows to help guide players around the track.Added background elements to better f...
Steam News · Aug 28
- Fixed issues with laps not counting on new tracks - Fixed lighting issues on new tracks - Improved visual optimization on Upstate - Improved arrow visibility on Pizza World - Temporarily switched streamer mode to mute music (We are fixing streamer mode now and change it back as soon as its ready) New vehicles and more are still coming today/tomorrow. We had to pause the rollout of the new conten...
Steam News · Aug 27
Hey everyone! Race Jam is officially out of Early Access! The update is large, so it will be done in parts. First part is already up and includes the 3 new tracks! 6 PM EST - New vehicles.9 PM EST - Online Progression.We’ll also be actively patching bugs and addressing any issues throughout today and into the weekend.If you run into any bugs, glitches, or other issues, please let us know! You can ...
Steam News · Aug 21
General Fixes and AdditionsAdded a new Race Kit button to the Instruction Manual.Traffic ImprovementsOverhauled traffic behavior to make traffic move quicker and more consistently with the flow of vehicles.Improved traffic pathing. Traffic vehicles now correct their direction and return to their paths substantially faster.Fixed an issue where traffic vehicles could disappear during races.Online Im...
Steam News · Aug 7
Race Jam's Online Multiplayer Beta is now live and ready for everyone to enjoy! As we've mentioned in our discord, this is an early online build, so you should expect to run into bugs, potential disconnects and some rough edges. We'll be working around the clock over the next few days to improve the experience. Right now players can host or join existing lobbies, and we're working on setting up qu...
Steam News · Aug 3
Quick beta update!We were hoping to have everything ready for this weekend, but we've got two final disconnect issues we want to fix before launch. Once those are resolved, the beta will be ready, and everyone who owns Race Jam will get access to multiplayer.We're planning to open the beta on Tuesday, August 4th at 6pm EST. We'll announce it here on Steam, Discord, and our social media. During the...
Steam News · Jul 17
Hey everyone!We wanted to share an update on Race Jam's release schedule.We're moving the 1.0 release from July 30 to August 20. Instead, July 30 will mark the launch of the Online Multiplayer Beta.Polishing the online multiplayer has taken a bit longer than expected. Combined with the time needed to finish designing our new tracks, we've decided to give ourselves an extra 20 days to ensure the 1....
Steam News · Jul 14
AI and TrafficImproved Traffic AI behavior. Traffic vehicles now react to one another, slowing down or avoiding each other when necessary.Improved opponent AI traffic detection and avoidance.UI Additions and ImprovementsLeaderboards now display player profile pictures and profile backgrounds selected when creating a profile.Adjusted UI layouts for track-specific leaderboards.Looking AheadAs we con...
Steam News · Jul 1
General FixesFixed an issue where entering a new name would not function correctly when using keyboard controls.Added additional keyboard and mouse bindings:Charge Boost can now be activated with Left Click in addition to Q.Repair can now be activated with Right Click in addition to E.Updated stunt control bindings on Keyboard.Stunt Bump is now mapped to V.Stunt Push is now mapped to C.Added a new...