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Steam News · Aug 31
Hi Everyone, Last week, I had a fun time showing off the game at the CNE! I was busy pretty much all day running demos, and while doing that I noticed a few rough edges that needed some sanding down. So, here's a little patch that should make the game a bit more enjoyable, or at least a bit less frustrating in a couple spots. Enjoy! v1.1.1 ---- - Performance: Improved first-time run start/load to ...
Steam News · Aug 24
Hi Everyone!It's been just over a month since the game released, so I'm happy to release the first major-ish post-launch update: The Endgame Update! Here's a quick summary of the upcoming changes:Added Early Retirement and Endless Mode, for more ways to play out the end game! Wrap up a run quick, or go long!Generally buffed day off events to be worth choosing over the supply shoppeMade some balanc...
Steam News · Aug 17
Hi Everyone!It's been almost a month since the game released, and I've had fun with making semi-regular updates, but I think it's time for something more substantial. To that effect, I've been working on an update for the endgame of Raccoons to Riches for the last little bit, and now it's ready for beta testing (if you're keen to check it out).Here's a quick summary of the upcoming changes:Added E...
Steam News · Aug 14
Hi Everyone! I've been working on v1.1 for a bit, and I think it'll be ready for a public beta test on Monday! (Did anyone mention endless mode? No?) While prepping that, I found an issue I thought I'd backport a fix for, so here's a little pre-weekend patch for you all. Here's the patch note: v1.0.10 - Bugfix: Fixed an issue that could cause certain items to not be exhausted from your stockpile d...
Steam News · Aug 10
Hi everyone! Raccoons to Riches is taking part in the Debut Festival! It's a Steam Festival designed to support the first-ever titles of indie developers. There are a bunch of neat first-time devs and games to check out, so go give them some support! (Or, if you've been on the fence about Raccoons to Riches, now's as good a time as any to give it a try!) Go check it out:
Steam News · Aug 10
Hi everyone! I've been working on a post-launch balance patch (with a fun new feature and a ton of tweaks to make the game more fun), and while I was working on it, I found a bug I ought to put out a fix for, instead of holding it back for the 1.1 release. So, here it is! Just a small fix for controller support: v1.0.9 - Bugfix: Fixed the controller button input for previewing a customer's item of...
Steam News · Aug 5
Hi everyone! Just a minor fix patch for you today, mostly to alleviate an issue preventing Trash upgrades from being recorded for the purpose of the Junkprovement quest. Sorry 'bout the trouble! If you ran into that one and have an in-progress run with at least 4 upgraded Trash in your deck, loading an active market day should unlock it for you. (otherwise, you'll need to go upgrade some more tras...
Steam News · Aug 4
Hi everyone! Got a small patch ready for you today with a few tweaks and fixes focused on the tutorial popups. There are now a couple new popups in the Supply Shoppe to briefly explain the Customer Pool and Decorations, since those could be kinda easy to miss. There are also a few minor fixes for controller support with tutorial popups, so that you won't get into a spot where you can't actually cl...
Steam News · Jul 31
Hi EveryoneToday's patch has a nice UI improvement for picking cards from the large deck/card pile view. Now, when you pick a card for an effect that would need to show you many cards at once (such as during the Business Seminar random event, upgrading/downsizing cards, etc.), you'll have a chance to look over your selection and confirm your choice before moving on. Thanks to the community for the...
Steam News · Jul 30
Hi everyone, just a minor fix patch today. Thanks again for the reports, and happy shopkeeping! Here are the patch notes: (v1.0.5) ---- - Bugfix: Fixed a number of effects not properly adding Items to your hand, causing alterations to the added Items to affect all other versions of that Item for the rest of the play session - Bugfix: Fixed the Finish Shopping button in the Supply Shoppe being doub...