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Steam News · Feb 19
Hey everyone,Can’t wait to get your hands on Psychofinger? We’re giving you the chance to not only play the game ahead of launch (far ahead of launch), but also help shape development for the rest of this project.As announced during today’s Indie Fan Fest, registrations are now officially open for the Psychofinger Playtest (or, as we’re calling it, The Psycho Test). Think you’re an eligible psycho...
Steam News · Feb 13
Hi everyone, We made a lot of progress in January, so we wanted to check in with an update on your favourite finger-firin’ fast-paced roguelike FPS – and how you can help play a role in shaping what it becomes by launch.Where We’re AtWe’ve been working on Psychofinger in one form or another for quite a while, but the full production only really kicked into gear last year. We’ve made a lot of progr...
Steam News · Dec 19, 2025
Hello everyone, it’s been a while (well, unless you follow us on Twitter, of course).We’ve been hard at work on Psychofinger all year, and the game is coming along nicely. We’ll be ramping up our updates here in the New Year, bringing you the latest juicy behind-the-scenes developments as we build up to launch. But before we run out of 2025, we wanted to give you a look at what we’ve been up to.Am...
Steam News · Jun 5, 2024
Hello everyone! We're proud to announce that PSYCHOFINGER is part of the Indie FPS Summer Showcase, organized and hosted by the one and only ZlimBratSki! Right now, you can check out the Steam event for some FPS games on sale, Demos and upcoming games here: And later this week, a live showcase will take place! Alongside ma...
Steam News · Apr 15, 2024
Hey everyone! In the last post, we promised to update the look of the game, and now it's time to report on it. Level Redesign We finished redesigning the level and are really happy with the results. Everything looks like a hand drawn picture, and the difference between 3D and 2D elements is barely visible.
Steam News · Mar 9, 2024
Hi everyone! We decided to share some of our plans for 2024 to break the silence and set your expectation for this year. Level Redesign Currently, the level is too dark, lacks details and verticality. We plan to add more interior to make it look more interesting and add more context to the game's story. You can even check out...