

Steam News · Sep 30
Hello,I am very sorry. The game is now delayed until the earliest in October. Thank you for being patient and waiting for the full release. For compensation, the game will be discounted for The October/Autumn sale. I appreciate your cooperation!-EX
Steam News · Sep 6
I decided to put this out before the final release. Lotta stability issues and fixes in this one. As well as showing off Yuuto's new Voice, provided by Yoshinori Sano! Stability fixes include:Soft-lock Camera System Change where the camera is more likely to orient on a hit AUTO unit. You can still disengage by tilting the camera another direction. New behavior for AUTOs to back away from or react ...
Steam News · Sep 2
Steam News · Aug 19
WORK IS NEVER DONE, ONLY DISMISSEDBug fixes / System Changes:Fixed Issue with camera being focused on the player during lock-on, causing camera lock out issuesBeing hit during "Controlled" stance will knock you back into free form. Distance to target being locked before automatically disengaging has been reducedFixed issue where all attacks except Left Arm would be locked out after being knocked d...
Steam News · Jul 31
Hello,this will be the final and LONGEST demo. Nearing the end, and this will be the final chance to give feedback.Available in the Demo:TutorialTraining/Free RoomThe Start60 Minutes Culling TimeLiquidation Station - 250 UnitsBalance Changes:YUUTO -Normal Protocol Attack's extra starting attacks have been removed. Expanded Base AOE Attack duration.Fixed issue with speed ability still being active ...
Steam News · Jun 25
The new demo has been out for a week, and have seen some people play the demo for more than an hour. I am accepting critiques for final revisions for this upcoming release. Please list any and all interactions you believe make the game feel jagged or rough, especially when onboarding in the game. I am also accepting critiques on the overall system and level/enemy design. Are enemy patterns too mon...
Steam News · Jun 5
Change List:The RC Unit has now been changed to follow other characters as an offensive support typeTegyos no longer circle around on start - up of levelTegyo now has more hit stop affecting it on Launching AttacksDop-E XL's healing radius has been reduced, but is now able to move to the player or other enemies to heal.Adjusted alll AUTO units to attack up close if player attempts to whiff attacks...