

Steam News · 13h
Watch Live and World Draft Update Improved live-show presentation, draft results and championship setup. Watch Live Improved the studio layout at smaller resolutions so producer controls stay accessible. Corrected ring-announcer introductions and run-in names. Wrestlers sharing a surname now use their full names where needed. Removed entrance music from pre-taped segments and fixed repeated promo ...
Steam News · 1d
Booking, Championships & Broadcast Improvements This update makes show planning more reliable, adds new ways to start a career, and gives championships and business decisions more weight. Existing saves keep working, and you don't need to start a new career. New ways to play Practice month: try a short practice career from Help, with real booking and real shows. Your main career isn't touched. If ...
Steam News · Sep 13
World Editor Broadcast Update, Converter Fixes & Booking Improvements The World Editor gets a major Broadcast makeover, alongside improvements to database conversion, screen layouts and show pacing. World Editor — Broadcast Design Expanded the Broadcast design throughout the World Editor to match the look of the main game. Classic remains available. Redesigned People editing across Bio, In-Ring, P...
Steam News · Sep 11
PROMO WRESTLING WORLD 2.0 — THE BROADCAST STUDIO UPDATE Version 2.0 is the biggest presentation and navigation update yet. The new Broadcast Studio presentation rebuilds the game around clearer desks, stronger visual hierarchy, faster navigation, and more useful information at a glance—while keeping the full depth of Promo Wrestling World underneath it. The original Classic presentation remains fu...
Steam News · Sep 5
World Editor Role and Stat Editing Fixes Additional roles: Checking an additional job now keeps it selected without changing the person's primary role. Worker selection: Fixed an issue where editing a wrestler's stats could jump back to a previously selected person. Stat editing: Unfinished number entries no longer carry over when switching between workers. Previously changed ratings are not autom...
Steam News · Sep 1
Low-Resolution Window and Avatar Fixes Better Worker Profiles: Worker Profiles now stay compact and readable at lower resolutions, with every tab and detail kept reachable through the profile's scrollable area. Full-screen window controls: Worker Profiles can now maximize, restore, drag, and resize correctly across the full screen, including when Auto UI Scale is active. Consistent background blur...
Steam News · Aug 31
Front Office and Auto-Manage Faster, safer toggles: Front Office changes now update immediately and save in the background without repeatedly refreshing the entire world. Staff assignments fixed: Hired specialists are now recognized correctly, including Head Bookers, Trainers, Medical/Physio staff, Talent Relations, Scouts, Marketing Directors, Production Managers, and General Managers. Clear hiri...
Steam News · Aug 31
Backstage Interviews, World Editor & Show Progression Fixes Use your Backstage Interviewers: Hired Backstage Interviewers can now be assigned directly to backstage interview promo segments. Complete interview presentation: The interviewer and their portrait now appear with who they are interviewing in the Segment Editor, booked card, segment details, Live Show presentation, and Show Results. Clean...
Steam News · Aug 30
Women's Wrestling Era, Sponsor Broadcasts & Staff Improvements New Women's Wrestling Era: Start a career in a dedicated women-only world where six promotions compete directly for the same talent, audiences, media rights, and sponsors. Six distinct promotion starts: Choose from Elevate Women's Wrestling, Valkyrie Pro Women, Sovereign Women's Wrestling, Aurora Women's Wrestling, Crown Women's Wrestl...
Steam News · Aug 29
Show Runtime Control, Booking Fixes, Brand Improvements & World Editor Updates Choose each show's card time: Television episodes can now use a per-show runtime from 20 to 200 minutes without rewriting the signed Media Rights contract. The compact Booking slider turns green on the contracted time, yellow when short, and red when long. Network-time consequences: Players are free to run short or long...