

0 followers · 0 likes · 0 posts today
Steam News · Jun 28
Changes and AdjustmentsThe game no longer closes when entering Hard or Expert mode.Added a minor delay to the shop when navigating between pages to prevent accidental purchases.Inverted the reload speed stat in the Gunner's arsenal: now higher values are better.RXE .1919 sight reticle changed.FixesAdded a new failsafe to prevent the Lab Fight music from failing to play.Fixed the Lab Fight music vo...
Steam News · Jun 25
Finally... it's finished.After 5 years in development, I hope it was worth the wait.As a solo developer, getting this project to the finish line has been an insanely arduous journey. Unfortunately, not everything I had in mind could make it into the game, but I'm very satisfied with the final result.Since this is my first game, there are bound to be some rough edges. I apologize in advance for any...
Steam News · Jun 12
With launch getting closer and closer, version 1.0.1.3 has shaped up to be the last major patch for general changes. The big news this time is that the game is now working perfectly on the Steam Deck, complete with automatic optimizations right on the first boot to make sure your experience is as smooth as possible.Here is what changed:Trackpad Precision Aiming (Steam Deck) When playing on the han...
Steam News · Jun 12
SystemAdded In-Game Send Feedback / Bug Report option (F1) - keyboard only.Added Cloud Sync per device option for the following settings:Substatus Style, Resolution, Window Mode, and Aspect Ratio.Graphics, VSync, Frame Skip, and Show FPS.Master, Music, and Effect Volumes (including Mute when Out of Focus).All KeyBinds, Jump With |W|, Aim With Mouse, and Lock Mouse to Windows.Enabled Controller, De...
Steam News · May 12
System and InterfaceUpdated Discord and Steam Rich Presence for Ranked Mode.Added Achievements support to the Demo version.New animation when changing characters.Arsenal and BalanceFms .22: Attack Speed 8 > 6.Fixes✖ Fixed Gunner kill counter crash.✖ Fixed wrong unlock description for Fighter weapon arsenal Nequit(04).✖ Fixed "Untouchable" and "Unreachable" achievement unlocking for both characters...
Steam News · May 8
Ranked Mode is now live as an alternative mode. I decided to separate it from the normal progression to prevent "grinding" from dominating the experience. In previous tests, where the mode was tied to normal progression, I noticed that once you reached full build, the gameplay devolved into just sitting in the corner of the screen spamming damage and praying for enemies to die. It wasn't engaging,...
Steam News · May 7
Patch Notes v1.0.1.1aRanked Mode and BalanceMission timer now only starts when the wave starts.Starting Energy (E) increased for Ranked Mode:Easy: 300 > 500Normal: 200 > 250Hard: 100 > 200Expert: 50 > 150Enemy energy drop increased: 4 * ( 1 + (0.01 * MAXLIFE) ) > 5 * ( 1 + (0.02 * MAXLIFE) ).Adjustments to enemy spawn rates and HP scaling.Luan (Gunner)Headshot now work with Armor Penetration (A.P)...
Steam News · May 5
Patch NotesMissions and EnvironmentCapital Ruins mission adapted for ranked mode.Fight mission adapted for ranked mode.Changes to Forest mission.Changes to Hills mission.Changes to Mountains mission.Luan (Gunner)Arsenal now shows gun penetration.Knife stun time: 30 > 35.Grenade base damage: 60 > 70.Skill Prices:Dodge: 50 > 25Knife: 75 > 40Grenade: 90 > 50Upgrade Prices:RAGE: 150 > 100Scarlet (Figh...
Steam News · May 2
Patch NotesNew: Ranked Mode (Infrastructure Beta)Ranked Mode has been implemented for initial testing, using the Demo rules (the original gameplay concept).Unlike normal mode, the focus is on build-making, avoiding the "full build" style of spamming damage at the edge of the screen.Rules:Normal mode progress is not transferred to Ranked.Each attempt starts from scratch: no upgrades and no level (L...
Steam News · Apr 26
Patch NotesMechanics and EnemiesNew Hitbox method (specifically for Luan).Extractor gains 50% damage resistance when the player dies. (Entrance/DEMO Mission).Tower reconstruction price now scales with difficulty:Easy: 25Normal: 50Hard: 75Expert: 100Death respawn timer changes:Normal: 13s > 12sHard: 15s > 13sExpert: 16s > 14sEnemies: Decreased Archer enemy push force: 20 > 10.Improved Hitbox and im...