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Steam News · 5d
Hello, interns.I'm still working to improve the global experience of the game, and fixing any issues. Here's the list of changes:The main loading should be a bit longer (especially the first one) but safer and should not crash entire machines nowThe Anomaly workbench (Cauldron) is now able to craft lessen quality anomalies with 3 of the same products, normal quality ones with 2 different products ...
Steam News · Aug 30
Hello, interns.Here's the small list of the latest changes:The Panel Rack can be rebind to the interact key also and an option to toggle auto dispense has been addedA small rework of the pistons has been made: Now you can stick tools on its head and it will follow the head of the piston. Also, the turning off a piston will lock its current position, turning it on again will continue the motion it ...
Steam News · Aug 26
Hello, interns.Here's the list of the latest changes:The Panel Rack now have its own keybind and will not dispense another panel automatically (need to press again)The player can now crouch while in the air to get back to the ground fasterThe action key (default to Q) now change the grid and rotation finesseIt is now possible to recall some unique tools (when lost or stuck)Made the saving more rel...
Steam News · Aug 22
Hello, interns.I've been working hard to fix bugs and make the experience more enjoyable. Here's the list of what changed:A new upgrade has been added (with multiple levels) to carry more than one panel at a time: "Panel Rack"A new "Clear Items" button in the pause menu to remove annoying items that could make the game crash or unplayable (it will not give back any money)Now quitting prompt a "Are...
Steam News · Aug 20
Hello, interns.I’ve been reading your feedback around Phase 3, especially from players who spent hours building automation setups only to have their production lines heavily damaged by the scripted event.That was frustrating, and I get it.A fix is now live. The event has been removed.The Maw still hungers. The workplace is still unsafe. But your factory should no longer be punished for being a fac...
Steam News · Aug 19
Hello, interns.The Maw is hungry, the ducks are ready, and the experiment can finally begin.Project P.I.T.T. is out now on Steam!After months of work, polish, testing, and feeding the Maw more ducks than anyone should reasonably count, the game is finally ready for everyone to play. If you’ve been following Project P.I.T.T., thank you for being here. Your support, wishlists, and feedback have mean...
Steam News · Aug 12
Hello, interns.Project P.I.T.T. launches on August 19, so here are the most important details before the Maw opens.When?Project P.I.T.T. goes live on August 19, 2026 at:8:00 AM PDT (LA)11:00 AM EDT (NYC)4:00 PM BST (London)5:00 PM CEST (Paris)11:00 PM CST (Beijing)12:00 AM JST, August 20 (Tokyo)How much?The game will cost:$9.99 USD€9.99 EUR£9.09 GBP¥1,350 JPY¥36.00 CNY35.99 PLNThere will also be a...
Steam News · Aug 5
Throw ducks down a void, unlock helpful contraptions and keep on optimizing in the quirky Project P.I.T.T. with the release date announced for August 19th. Read the full article here:
Steam News · Jul 23
Hello, interns.The Maw is ready. The Corporation needs you.Project P.I.T.T. launches on Steam on August 19.I want to thank everyone who played the demo, shared feedback, posted videos, or threw far too many ducks into the pit.Join the Project P.I.T.T. Discord and meet your fellow interns.
Steam News · Jun 15
Hello, interns. Project P.I.T.T. is part of Steam Next Fest, which starts today! First of all, thank you for playing the demo, sharing your thoughts, and leaving your reviews. It means a lot. I hope Next Fest brings many new interns into the facility.FAQFor the more curious employees, here are answers to some of the most common questions. Q: When will the full game launch? A: There is no specific ...