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Steam News · Aug 20
Hey everyone!Well - I finished a bit faster than planned. Not because I cut planned features from the update (they were too hard). But because I did a great job and tried really hard. Thank you.So, the new update IS ON! It's called "I AM A HUMAN."Why that name?It was always the plan. The game is, in part, a simulator - there's a reason SIM is in the title. So it shouldn't be just the tycoon/manage...
Steam News · Aug 2
Hey everyone!Today's news is a small one - more emotional than substantial. It's been just a few days since the Early Access launch, and Project manager SIM has already been bought 200 times. For some, that's probably a funny little number, but for me it's 200 people who believed in a game made by one person. That's a lot.Some fun facts:Median playtime is already over an hour. Which means many of ...
Steam News · Jul 27
Hey! Steam's algorithms noticed me somehow, and now I'm getting way more page views, wishlists, and feedback.And I'm really happy about it. You've thrown a ton of ideas at me on how to make the game better, and that's exactly what I want to talk about a little today. (The bugs you report - I'm fixing them, honestly! XD). With this post I want to show that I do use your ideas - I just can't get to ...
Steam News · Jul 14
Hey everyone!And straight to the main point. As you've probably noticed - I'm releasing the game into Early Access on July 30. I didn't exactly plan this from the start, but the moment I began getting feedback on my demo, I realized that developing a game together with players is way more fun than doing it alone XD.Especially since I'm a solo developer. I've been working on the game for more than ...
Steam News · Jun 10
Hello everyone!Well, next week is going to be a big one — Steam Next Fest is about to begin. I want to show off a little bit of what I managed to finish right before the festival.What's new in Update 0.45 (TL;DR):1. We can finally touch grass!Yes, the "outside the office" area is now live. For now, it’s purely a decorative change, but I’ve already planned a lot of cool things to do outside. Howeve...
Steam News · May 20
Hi everyone!This is a momentous day for me because I've taken another step forward. It might not be a huge one on an industry scale, but it's incredibly important to me personally! The Project Manager SIM demo is officially out, and I really hope you enjoy it. Since the playtest began, I've significantly improved the game—both in terms of mechanics and visuals. None of this would have been possibl...
Steam News · May 15
Hey everyone!The playtest ended 2 weeks ago, and all this time I've been going through the feedback you left. Thank you all so much, it gave me a lot to think about and tweak.In this update, I want to share what I've managed to get done for the demo release, which is scheduled for May 20th.What's new in Update 0.44?For the last two weeks, I've been focusing on making my game a bit easier to unders...
Steam News · Apr 24
Hey everyone! Update 0.43:Over the past two weeks, I've whipped up a new update and I want to release it on Steam tonight (already did it), so that someone can try it out over the weekend during the playtest. Right now, I'm trying to pay more attention to player feedback, while not forgetting the direction I originally wanted to take the game. Here is what came out of it:1. Interaction with employ...
Steam News · Apr 10
Hi everyone!First of all, I want to thank all the playtest participants! It means the world to me because it helps me improve my game.How did the first week of the playtest go?Not great, but incredibly useful. About 49 people played the game over the week. That’s a good result for me, considering this is my first playtest ever. There are about 200 more people who requested access, but they aren't ...
Steam News · Apr 1
Hey everyone! So, I'm finally launching my first playtest ever. It's pretty nerve-wracking.I've already conducted some closed local playtests and tweaked the game based on the results, but those testers might have had a personal motivation to smooth things over and avoid giving harsh negative feedback (and no, it wasn't just my mom testing it!).That's why it's so important for me right now to see ...