

Steam News · Sep 29
Project Labyrinth 1.0 is out. Thank you for playing. Today Project Labyrinth leaves Early Access. Act 2 is live, and the game is fully playable from start to finish.I started this a year ago Late September, as one guy with an idea for a first-person dungeon crawler where cards decide whether you live or die. Act 1 shipped in February, and now there's a complete game 1 year later. I'm still a littl...
Steam News · Aug 24
Nearly finished with act 2 and all its Act 2 Boss glory. Where is this? What's going on? Are those Tree roots? Hmmmmmm? A Scythe, could it be Death, the Caretaker was talking about? Here's a sneak peak of what's in store. You'll be able to access this content in the September patch, which will include all the fun surprises and Act 2 to its completion. Make sure to wish list if you haven't this gam...
Steam News · Aug 4
Been hard at work updating visuals and such for the first part of the game, Act 2 and the rest will get the same Polish pass for August. I really don't feel like making a big post but, lots of improvement, updated enemy visuals, attacks, gear I'm tired Wishlist if you want. Getting close to another milestone.
Steam News · Aug 4
While I get ready to tackle finishing Act 2, enjoy an updated Act 1 with hopefully nothing broken. I'm real tired.
Steam News · Jul 14
Project Labyrinth — Development Roadmap✅ Act 1 — Was released in February, albeit a bit rushed and unpolished. Its been thorn in my side for awhile. So here is what's planned and being worked on, as I've continued to develop my skills and knowledge of game development. 🔨 Act 1 — Polish Pass (Target: August)Weapon system overhaulStats overhaul — real decisions after fights, not just numbers going u...
Steam News · Jul 2
Hello World, I have gone ahead and made some fun changes, that will be in 1.0, but Polished. To access the Testing Branch simply Open your Steam Library.Right-click the game.Select Properties.Click the Betas (or Game Versions & Betas) tab.Select the testing branch.As I continue to fight with my clashing art styles(I am juggling 3 different kinds, and its on purpose.), and how I want the world of P...
Steam News · Jun 30
We hit a new milestone. ːd2naturesprophetːThank you all for supporting me Now if you could leave a review or two. That would help out 70% grab it while you can While I go back and cry over art direction and things not fitting somewhere I need to adjust. and tell me which boss you hate.
Steam News · Jun 25
Hello World 🗝️ ACT 2 — Update 0.3 is LIVE!The wait is over — Act 2 has arrived, and it's bigger than anything we've shipped before.What's New:🔥 Three New Boss Encounters — Face off against 3 unique bosses hidden somewhere, each with their own unique mechanics,(If you didn't like that one boss in act 1, Im sorry, these are kind of worse.) attack patterns, and pressure systems that'll test everythin...
Steam News · Jun 13
Pretty much trying to release teaser stuff, in one go. Been busy, Stay tuned. Just a little longer. Quite a bit in store for act 2. I gotta record stuff to make a new teaser thing, but I'm not comfortable doing that quite yet. I want it all done and presentable. I have mastered my own system and almost ready to deliver this soon to be banger of a game. Appreciate anyone waiting. Also wish-list. Th...
Steam News · Apr 14
Hello World again, been awhile. Been Busy with other things, haven't forgotten about my game. Here is what I've been working on "Indoor plumbing It's gona be big" The Castle will be a very big dungeon, inter-connecting rooms, ladders to go up and down , to get around, as that is the main way I handle height in my game. Worked great in the first part, might as well make it Ladder-palooza. There wil...