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Steam News · May 17
We fixed a rare but reported issue where even after emptying the rover's cargo bay, it would remain occupied.
Steam News · May 9
Some texts in the Database interface did not fit on the right side - the problem has been fixed
Steam News · May 5
Fixed FPS limit setting bug
Steam News · May 4
- Some minor hotfix in UI
Steam News · May 4
- Map discovery logic changes - we've changed the way the discovered portion of the map is calculated, which should eliminate an issue that sometimes left the Fog of War visible. - Numerous UI fixes - Translation and text corrections - Save system fixes - Fixed the display of appropriate buttons in the menu - Further game performance improvements
Steam News · May 3
- We've implemented a quick performance fix (so it doesn't squeeze the graphics card to its limits). - We've also blocked pop-ups in the base view. They duplicated information from Base Expansion and were fundamentally confusing and disruptive to gameplay. In response to player feedback, we've blocked them from appearing.
Steam News · May 1
- Improvements to UI display - Improvements to window adjustments to different screen aspect ratios - Fixed some minor bugs
Steam News · Apr 30
🚀 Project: Aurora – Mission Start! The Game is Now Available!Greetings, Captains!The day we’ve been waiting for has finally arrived. Project: Aurora has officially landed on Steam!What began as a vision of an expedition to an unknown planet is now becoming your reality. Aurora is not as dead as it might seem from orbit. As leaders of the research mission, you carry the responsibility for your crew...
Steam News · Apr 24
From the start, we wanted Project Aurora to feel like real exploration – not just a sci-fi adventure, but a mission where you slowly reconstruct an unknown civilization through evidence.That’s why the game is heavily inspired by real scientific disciplines, especially archaeology, physics, and biology.Archaeology as a Core Gameplay LoopArchaeology shaped our main design philosophy: you never get t...
Steam News · Apr 17
From the beginning, we didn’t want random events to feel like a simple loop of “something bad happens, fix it and move on.” In many games, these moments are isolated — a problem appears, you resolve it, and the system resets.In Aurora, events are not just obstacles to clear. They’re situations that force trade-offs, reflect the state of your expedition, and shape what happens next. Every decision ...