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Steam News · Oct 4
Hey all, Pan here again. We're pushing out 1.7.1 today to address a couple issues from the URP update, notably the Autocannon crosshair being broken and busting some ghost colliders on Deimos Nexus (it is October, after all). Fixed issue where tank tracks could be healed into having mismatched gear status. Note: this fix came at the expense of now only having the toggle-based control option for th...
Steam News · Oct 3
Hey all, Pan from Ironshell here again to deliver some good news. At long last, the URP(rocelio) update is here, toting a whole game reconstruction with a focus on optimization, as well as some new goodies and a whole slew of optimization and map improvements. Let's get into it.The Big StuffNew Part: Added Hauler Wheels, A physically larger wheel variant.New Map: Added WIP map Ophir Caldera for te...
Steam News · Sep 18
Hey all, Brennan here again. Just wanted to give you a quick update on the state of the URP graphics rewrite, since -- us being gamedev hobbyists who build this in our spare time -- we know it's taken some time. (If you haven't read the last posts: URP = Unity's Universal Rendering Pipeline. For historical reasons we were on the HD Render Pipeline, but URP has a better future and is superior for t...
Steam News · Aug 30
Hey all - Brenn here with your monthly-ish post, this time. The bad: No URP yet. Now, the last post teased a few big changes - the rewrite from HDRP to URP for performance gains; new wheels; map updates. As Pan also alluded to there, changing the Unity Graphics backend we're using entirely is a large endeavor, and while we were hoping to get one big update with everything, we've realized that wasn...
Steam News · Jul 31
Hey all, it’s Pan from Ironshell Studios here again! I apologize for our recent quiet spell, it’s been about a month since our Early Access release and we’ve been keeping our noses on the grindstone preparing future improvements and additions to the game. I wanted to let you all in on some of the stuff we’ve been working on, as well as a little more information about our team so you can get to kno...
Steam News · Jul 8
Hey all, we've got out first post-Steam EA patch for you all! We appreciate all the feedback and new voices in our community, we're taking notes and making plans for the next couple patches of content based on user feedback. In the meantime, we've been working to bring new adjustments, improvements, and optimizations to the game.Dedicated Linux Branch Now that we've properly launched and better un...
Steam News · Jul 1
Hey all,Procelio Early Access starts TODAY! We're a little fashionably late, but it's still Spring in our hearts. Come play free today, join our community, provide feedback, and help us build the game into the best thing it can be. For those who played the Steam Next Fest demo, all your progress will be retained- nothing will be lost. For those who played on Standalone accounts, you will still be ...
Steam News · Jun 22
Hey all, Pan from Ironshell Studios here again. We wanted to thank you for stopping by and playing out demo during Next Fest. A lot of great games were had, a lot of progress was made, and a lot of feedback was submitted. We'll be combing through the responses on our feedback form to see what we can prioritize fixing and improving immediately, and what can be built into a bigger picture roadmap fo...
Steam News · Jun 8
Hey there!Procelio will have a public demo available during Next Fest June 2026. In this demo we'll be debuting our steam account pipeline, a new player tutorial, quality of life changes, and an opportunity to give us feedback on our work so far as we head into our Steam Early Access period. Come say hello in-game or in our discord! Join our Discord: for reading...