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Steam News · 4d
Hello Commanders! Another big update drops from the sky. Many improvements happened, and I finally agreed with @phbarralis on a new set of original music, which will be done for the 3rd faction. The 2nd faction will share the same music as the GDA for now. Can't wait to reveal more soon!Skirmish AI V3As promised, I gave the Skirmish AI some love. The new AI can now use every feature of the game, i...
Steam News · 4d
* skirmish AI no longer gets a resource boost * new: outro cutscene after completing campaign mission 10 * campaign mission 10: construction center is now unlocked * AA towers are now more competitive * artillery rockets are no longer homing * fix soft lock in campaign mission 3 if your LRV dies before the scouting objective is done * fix campaign mission 10 not ending after enemy structures are d...
Steam News · Oct 17
* new: unit stances: agressive, defensive, stand ground, and passive (aoe model) * after combat, units return to their assigned position after a peacetime delay * skirmish AI no longer builds mines outside its bases until a remote base is established * QOL: campaign missions 6, 8 and 10 now show the objective target on the map only, with no offscreen indicator * fix research progression breaking w...
Steam News · Oct 17
* new: sci-fi UI theme for menus, skirmish setup, research panel, settings and mission result screens * new: grass and rocks decor on maps * QOL: campaign mission selection now happens inside the briefing room * QOL: briefing intro sequence is now only shown once * fix units staying visible or hidden incorrectly in fog of war, including in campaign mission 7 * multiple bug and crash fixes
Steam News · Oct 16
* new: skirmish AI V3 * AI can now use all features including research, air power, and nukes * UI revamp in progress (new mainmenu)
Steam News · Oct 15
* new: campaign mission 10 * helicopters now fall to the ground spinning out of control when killed * submarines can now move below other naval units * naval units now keep more separation to reduce ship collisions * transport helicopter: several units now climb the rope at once with no load delay between them * fix units going through gates on elevated ground * fix enemy gates letting player unit...
Steam News · Oct 13
* soldiers now drop their weapon when killed * troops now rappel up and down the transport helicopter instead of using a ladder * torpedoes are now more visible and no longer exit the water * fix invisible building in skirmish when a BEV is killed before it deploys * fix ship wake interfering with ship visibility * multiple bug and crash fixes
Steam News · Oct 11
* transport helicopter now hovers down to pick up and drop vehicles * naval units now keep a distance from the shore * naval units now sink instead of exploding * transport load and capacity is now shown under the health bar * polished rocket trooper and sniper models and animations * fix units continuing to heal even after their APC is destroyed
Steam News · Oct 10
* new: units boarding sequence when entering and exiting APCs and transport helicopters * bombers, jet fighters and drones now fly higher * fix map editor surface elements not updating when elevation is changed * disabled creation of low poly terrains in custom games (too much maintenance pressure, sorry guys. I need to focus on the new terrain only)
Steam News · Oct 9
Hello Commanders! It's been a busy week. We hit 3000 units sold during the steam autumn fest, which is a great milestone. The roadmap is going as planned. @2a3d is working on the Art for the 2nd faction, and I will discuss new original music with @phbarralis soon.New Terrain SystemWe have a new terrain system, nicknamed "realistic terrain", that brings good looking cliffs to Powerplay. I am mental...
Steam News · Oct 9
* new: unit formations * new: game recap screen with statistics at the end of skirmish games * integrate the latest trooper model and gun (thanks @Gnio) * fix damage calculation using integer instead of floating point division
Steam News · Oct 8
* bombers are now much more precise and take terrain elevation into account * airplane rally point is now shown in red in attack mode and takes ground level into account * fix enemy conveyors being visible through the fog * fix bright spots on cliffs caused by the wetness effect * fix bomb collision and bomber explosion visuals
Steam News · Oct 7
* fix ramps in skirmish and campaign maps * improved terrain paint to look more organic in campaign, skirmish and learn-to-play maps * multiple bug and crash fixes
Steam News · Oct 7
* fixed allied gates not opening for the player * fix transports trying to steal units from nearby transports * fixed error when playing skirmish with a closed player slot
Steam News · Oct 7
* new terrain system: campaign, skirmish and learn-to-play maps have been updated * map editor supports multiple brush types * multiple bug and crash fixes
Steam News · Oct 5
* V1 of the new terrain system! Create a new map in the editor to try it * you can no longer build where a BEV is committed but has not unpacked yet * fix truck bug when changing the source while unloading * fix transport vehicle capacity count * multiple bug and crash fixes
Steam News · Oct 4
* QOL: Steam Workshop now shows status progress while games are being fetched * fix right clicks being ignored after opening the script panel in the editor * integrate sentry for crash monitoring
Steam News · Oct 3
* QOL: update the health bars of units in the selection panel live * research panel no longer hides production rates * engineers now ignore attack moves and skip attacking buildings when part of a group selection * fix crash when destroying 2 bridges at once * fix muffled sound after quitting a mission * fix lighting artifact in the GDA briefing command center
Steam News · Oct 2
Hello Commanders! Powerplay is 20% off for the Steam Autumn Fest until October 8th. If you've been waiting for the right moment to jump in, or to drag a friend into an RTS quagmire, this is it! A lot has changed since the last update, so here's an overview.The GDA Command CenterI teased it last time, and it's finally in! Gnio did a fantastic job on this. Entering the GDA campaign now takes you thr...
Steam News · Oct 1
* new: intro cutscene for the GDA briefing