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Steam News · 6d
* campaign missions 1-4 balancing * skirmish balancing: enemy is less vulnerable to early raids * ensure seen buildings don't disappear in fog of war * bombers are much more precise. When too close to target, they turn around and come back at a better angle * nerf turret damage and shooting frequency a bit * spamming move commands doesn't spam the VO anymore
Steam News · Sep 1
* campaign mission 7: stolen arms * polish winter biome: new trees * tactical pause: don't play motion sounds * add settings to disable camera rotation using swipe * can set rally points on enemy buildings in edit mode * make shadows work in far distance * add fog in far distance * artillery rocket doesn't miss even in sped up mode * fix crash in skirmish
Steam News · Aug 27
It has been exactly 1 month since the early access release. Thank you for your trust in this game! It is a real pleasure for me to see players join the community and become regulars. We are just getting started!We have been working hard on the feedback and doing regular updates. My next big milestone is the Autumn Sale on October 1st, which will coincide with a major update which I can't wait to a...
Steam News · Aug 26
* 3 new skirmish 6 players maps, enjoy! * fix campaign mission 1 (became impossible to beat since we nerfed machine guns vs buildings) * skirmish: much more polished freaking forest 4P map
Steam News · Aug 26
* Fix buildings sometimes emerging outside the base and at the wrong ground level * Skirmish: fix lose condition (broke it by fixing the victory condition, FML) * Fix LUA error reporting, show the correct crash site including column marking * Load skirmish maps in a thread. Clicking play on big maps no longer freezes the game. * Skirmish: fix crash
Steam News · Aug 25
* BALANCING: nerf machine guns versus buildings and make all buildings more durable (armor + hp boost) THANKS @Telecom for playtesting! * fix crash in skirmish late game which prevented victory condition THANKS Mr. X for helping me find it * if a runtime scripting error is encountered, stop executing the script, instead of continuously spamming the console with the same error * add link to the scr...
Steam News · Aug 22
* skirmish: ensure harrasment doesn't drain resources so that big attacks can happen * make some units more late game: sniper, engineer, APC, MLRS, artillery * sniper is more expensive and takes longer to make * add button in the continue game panel to send a map to the devteam for debugging
Steam News · Aug 20
2543 commanders purchased the game as of this writing ːsteamhappyːThe road to v1.0 is looking good!New Skirmish AISkirmish has been one of the most complained about features. Therefore, it has been wiped off the face of the earth, and I implemented a new version from scratch. This version is more future-proof and I am 100% confident I will be able to tweak it to perfection.For now, the AI has no a...
Steam News · Aug 20
* new skirmish AI * global resource amount indicators when ALT is pressed * fix bright colors on towers
Steam News · Aug 14
* show construction radius when deploying a base (and on selected bases) * show buildings and units attack ranges * make resource field indicators more subtle * add Load Last Save button to in-game menu