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Steam News · Aug 31
New Features - Native MacOS version of the game. - Native Linux version of the game. Linux players can now run the game without relying on a compatibility layer. - Marketing now scales with the size of your promotion. Run Community, Statewide, Regional, or National campaigns, each with an appropriate reach and Promotional Capital cost. - Fighter Overall grades have been slightly re-tuned to reflec...
Steam News · Aug 22
New Features - Fight Hype, Card Grade, City Demand, Attendance, Event Size, and Venues have been rebuilt as one unified system. Each matchup receives an intrinsic Fight Hype. Those fights influence the Card Grade based on their position on the card. The Card Grade combines with your promotion and local City Hype to create attendance demand. - Fight Grades have been retuned to better distinguish we...
Steam News · Aug 8
New Features Outcome Posters - Added a new family of Outcome Posters for presenting rivalries, promises, Star Power, Fight Hype, fighter relationships, Locker Room Reputation, and other promotional outcomes. - Outcome Posters provide a consistent visual language across the Matchmaking Board, Marketing, and Media Relations. - Media Relations fallout now uses Outcome Posters to show exactly what cha...
Steam News · Aug 2
New Features - HQ contract alerts now list every fighter with an expiring deal, show their remaining fights, and provide direct links to their profiles. - The Record Book now tracks Most Title-Fight Wins instead of Youngest Champion. - HQ now alerts you when TV opportunities are unlocked but you have no active deal. Improvements - The Event Results Ladder now accurately presents why a fighter move...
Steam News · Aug 1
The fight world is bigger, more connected, and more alive. Fighters create rivalries. Gyms create friendships, grudges, and new prospects. Rival promotions build champions, compete for talent, and fight you for their place in the sport. Rivals brings those systems together. A great fight can ignite a feud, that feud can grow through press conferences and faceoffs, and the final chapter can headlin...
Steam News · Jun 17
Just put out a tiny patch that should solve the sluggishness that's been reported when building a card or fight. Let me know here or in Discord if you are still seeing slowness.
Steam News · Jun 11
Improvements Fighter reactions to proposed bouts now better reflect personality, career goals, matchup history, and opponent appeal.Advancing weeks and simming to the next event should feel much faster, especially in large or mature saves with thousands of fighters and long fight histories.Title fight negotiations are smarter. Champions now recognize legitimate contenders more reliably, react diff...
Steam News · May 30
New Features Bout negotiations now include offer packages, giving you clearer ways to improve a fighter’s interest in accepting a matchup. Improvements Smart Fill is faster and now fills unlocked prelim slots, making card building smoother when you want help rounding out an event. Fight outcomes have been tuned for a more realistic mix of decisions, submissions, knockouts, and TKOs. Fighter grades...
Steam News · May 19
New Features Smart Fill is back in the Card Builder. You can now have the game fill required card slots with valid fights while respecting fighter requests Improvements The schedule now shows the full 30-week booking horizon, giving you a longer view of upcoming events instead of only the next 12 weeks.Fighter generation now uses more realistic gender-aware surnames, including better handling for ...
Steam News · May 9
New Features - Fighters can now make more specific opponent demands based on title-path opportunities or revenge. These motives also influence whether a fighter is more willing to accept a bout even when they have not formally demanded it. Improvements - Autosaves now happen more smoothly in the background, reducing interruptions during normal play. - Fight weeks and new-game generation should fee...