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Steam News · Aug 15
Hello Industrialists and Astronauts!A smaller update this time, and a practical one. You told us the guidance was either too much or not enough depending on who you are, and that the two switches controlling it did not quite line up. So they are now one setting with three levels. The rest is a long list of fixes, nearly all of them from somebody pressing F8.One Setting, Three LevelsSkip Tutorial a...
Steam News · Jul 27
Hello Industrialists and Astronauts!We have just released a new version that takes care of the thing you told us about most. The beginning of Possible One throws a great deal at you at once, a base, a crew, a supply line and a company to run, and you told us plainly that it was too much. So we went back and rebuilt some of the early missions from the ground up. Possible One now opens with a new gu...
Steam News · Jul 16
Hello Industrialists and Astronauts!The wait is over. The New Astronaut System has left the beta branch and is now part of the main game for everyone, together with the reworked construction grid. No opt in, no password, just update and meet your crew. It is ready to play.If you spent the last weeks on the beta branch, thank you. Your reports shaped this system more than any update we have shipped...
Steam News · Jun 28
Hello Industrialists and Astronauts!Thank you, as always, for the bug reports, the suggestions, and the late night Discord threads. The big one we teased is finally here. The New Astronaut System, the deepest change yet to how you run your crew, is ready to play, and it arrives alongside a reworked construction grid that changes how you build.We are putting it in your hands first as an opt in beta...
Steam News · Jun 19
Hello Industrialists and Astronauts!It has been a busy stretch on the frontier, and it is all powered by your feedback. Thank you for every bug report, every suggestion, and every post in the community. We read all of it, and it keeps shaping where Possible One goes next. This week's update is live now. The headline is a big one for your crew, your astronauts now step outside and walk the lunar su...
Steam News · Jun 10
Hello Industrialists and Astronauts!First, as always, thank you. The support, the bug reports, the suggestions, the late-night Discord threads are all shaping Possible One, and we read every bit of it. Today we want to pull back the curtain on something big we've been building behind the scenes, and share what's landing on the Moon a little sooner. The Next Step for Your Crew: Astronaut System 2.0...
Steam News · Jun 3
Hello Industrialists and Astronauts!It has been an incredible journey since we launched into Early Access, and we want to start by sending a massive thank you to everyone who has supported us, played the game, and shared their thoughts. The response has been amazing.We have been actively reading your feedback and are constantly implementing changes.We've already squashed a bunch of bugs to stabili...
Steam News · Jun 1
Dear Moon Base Commanders, The team at Upstairs Games would like to extend our sincere thanks to all of our players, testers, and community members for your continued support. Your bug reports, feedback, suggestions, and discussions continue to play an important role in helping shape Moon Base throughout Early Access.We are pleased to share that a new update will be launching in the next couple of...
Steam News · May 25
Hi everyone, We’ve uploaded a new update focused on difficulty settings, game balance, and bug fixes based on your feedback. Thank you to everyone who used the in-game bug report tool. Your reports helped us find and fix many of the issues in this update. Please keep sending us bugs and feedback by pressing F8 in-game. Version 0.7.04.0102 Changelog Difficulty & BalanceAdded Easy, Medium, and Hard ...
Steam News · May 22
Today marks a major milestone for us and for everyone who has been following the journey so far. We are incredibly excited to announce that Early Access is now live.This is the moment where the project stops being something we build in isolation and becomes something we build together with you. Early Access is not the finish line. It is the beginning of a shared development phase where your feedba...