

Steam News · Mar 18
Yesterday Portal: Revolution hit the 1 Million player mark! I mean what a milestone. Round number, satisfying to write... Thank you all for playing, and for the immense support you've been giving us.Fun fact: 1.000.000 individual people have now actually downloaded and launched the game, but it's been added to 2.500.000 Steam accounts. That means 1.5 Mil players still have not launched it once! Co...
Steam News · Aug 5, 2025
Second Face Software have announced that their incredibly popular Portal: Revolution mod for Portal 2 has dropped the Native Linux build. Read the full article here:
Steam News · Aug 4, 2025
Portal: Revolution, from the start, has included a native Linux build. As some players have recently reported, it was broken because of recent Steam updates. To fix this we have decided to remove the native Linux binaries in favour of Proton. Don't panic.Our native Linux build sucked. You may have experienced frequent hangs and stutters related to gel rendering or other strange bugs. This stems fr...
Steam News · Jan 6, 2025
It’s been an entire year since Portal: Revolution’s release, can you imagine? Developer commentary Added full developer commentary from most members of the team, featuring over 200 nodes. Engine Volumetric lighting Updated volumetric lighting effects to ...
Steam News · Oct 22, 2024
We hear you. Steam cloud seems to have not synced game saves. This should now be fixed. In fact, it's been fixed since the start of this month. If you still encounter issues feel free to report them to us.
Steam News · Jul 13, 2024
We're live again to finally finish our developer playthrough.
Steam News · Apr 28, 2024
Our lead developer Stefan Heinz was invited to hold a talk at the Subotron event in Vienna. How much beta will he show? Will he talk about the ones? Well, just gotta watch the talk to find out:
Steam News · Apr 22, 2024
Added bsppack.dll to Authoring Tools which is required to build cubemaps
Steam News · Apr 7, 2024
We noticed that the plush cube didn't behave the same as the metal cubes, which caused many chambers to be impossible to complete. The plush will now behave the same as chunky metal boxes, for science!
Steam News · Apr 7, 2024
Editor Changes Hammer Fixed entity icons appearing too large when turning a prop_static or prop_dynamic into another entity This happened because the iconsprite() helper erroniously applied the entity's 'scale' property to the entity's icon Instance changes Added instances_custom folder. Please use this one for your own instances or create a new folder. Do not edit instances_revolution instances a...