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Steam News · Jun 24
The trap placement system has been completely reworked.Previously, you simply selected traps from a list, dragged them onto the panel, and placed them at any time using crystals.Now it's different: a merchant has appeared who sells specific traps for crystals. These are the ones you use for placement.If you spend all purchased traps, you'll have to return to the merchant for a new batch.The mercha...
Steam News · Jun 3
We have been working hard on the project, so a major update is planned for the near future, which will include the following changes:Equipment merchant (now, to access trap and weapon selection, you need to approach the merchant to interact)Five new maps with the possibility of additional passages from one or more other doorsInterface rework
Steam News · May 10
Global map rework - enemy waves have been completely redesigned.The game now properly pauses when opening the pause menu (hooray! finally).Fixed an issue where monsters would collide with each other and stop moving.Fixed an issue where monsters got stuck in the spawn room.Fixed an issue where ghosts wouldn't go to the portal.
Steam News · May 7
The current map balance may be reworked.Please let us know if the game pace feels too fast.Don't forget to report any bugs you find in the community discussions, and feel free to share your ideas as well!
Steam News · May 2
Minor optimization work has been done.Added visual effects on enemy bodies.
Steam News · Mar 11
Optimized the demo map for better performance.Players with low-end PCs will notice the biggest improvement - smoother gameplay and fewer FPS drops.
Steam News · Mar 7
Added on-screen display for damage numbers and crystal count (the resource used to purchase traps).Changed monster behavior: archers will no longer target barricades (or only very rarely) while engaged in a firefight with the player, and they will hit the player much less often - only if the player stands still.Monsters no longer get stuck in walls (except when they push into each other).After bei...
Steam News · Feb 27
Added hit markers (visual feedback when damaging an enemy).Added weapon recoil. Hits now slightly stagger monsters.Reworked all traps: increased damage and reduced cooldown for smoother gameplay. Some traps now also apply additional effects.Increased player movement speed.Increased volume of hit sounds.Monsters now react more frequently to being hit.Join the discussion about this update in our com...