

Steam News · Sep 9
Hello everyone,It is with regret that I announce a major slowdown in the development of the game...I am not saying that development is coming to an end, far from it, but for several reasons, development will have to be slowed down.First of all, Portal BAGLEY needs to take a back seat in my life. I’ve spent all this year working on the game, despite ups and downs due to personal issues. I haven’t m...
Steam News · Apr 27
Following the leak, Aperture Remote Terminal will remain online, but with significantly limited functionality. This update removes most of the features that were expected in a future enhanced version.
Steam News · Jan 30
Hello everyone!I propose to you today a small Patreon post, the first of a, hopefully, long list.These posts will aim to inform you about the development of the game on various aspects.This first post is quite heterogeneous, but rest assured, the next ones will focus on more specific aspects/topics ;)Here is the post, enjoy!DIscord de Portal BAGLEYSoutenir Portal BAGLEYPlaylist des vidéos Portal B...
Steam News · Nov 24, 2024
Here is the second video of the Portal BAGLEY devlogs, we will focus on the development of the game since its announcement on Steam until today! Portal BAGLEY Discord Support Portal BAGLEY Playlist of Portal BAGLEY videos - Adrien Vasseur (MrBlume)
Steam News · Oct 16, 2024
I invite you to watch this first video in the Portal BAGLEY Devlogs series, which focuses on the creation of Portal BAGLEY up to its announcement on Steam. Portal BAGLEY Discord Support Portal BAGLEY Playlist of Portal BAGLEY videos - Adrien Vasseur (MrBlume)
Steam News · Jul 5, 2024
YES, it has been already one year since the game has been announced on steam… times sure flies… maybe too much… But in a way, this year has been decisive and really important for Portal BAGLEY. If you had asked me last year in the same period of time where I was on the development, I would have said I was around 60%. But if you ask ne the question now, I will answer that we are in the 30ish%. Why ...