Steam News · 3d
v1.0.11 Planet Killer Patch notesNew Features and changes:Payload number on weapon tooltips scale past Teratons.Added visible cooldown to the right click wingman rally function.Damage and DPS numbers in the loadout screen are simplified once trillions are passed.Game Balance:Most percent boosts have been changed to additive instead of multiplicative.Projectile replicators were stronger than intend...
Steam News · 6d
Greetings Commanders, we have our first "big" patch after release today, I've been working hard on it all day because I want to make sure we have a good baseline and tackle all the bugs that are popping up from the huge amount of people playing. Thanks again to all of you in the discord and on the steam discussion boards pointing out bugs and quality of life improvements. I've tried my best to kee...
Steam News · Sep 12
v1.0.9 Planet Killer Patch notesNew Features and changes:Steam Cloud enabled, now you can save your progress across different devices instead of only locally on one device.Re-rolls: Each run starts with 3 re-rolls you can use in the planetary rewards screen, use them carefully.Peek feature: Hold SHIFT in Loadout screen when the planetary rewards screen is visible to fade it out and inspect your lo...
Steam News · Sep 12
Greetings again Planet Killers, thanks again for all the feedback and bug reports, I spent all day long doing a major intensive deep dive on performance as I learned my last fix just wasn't effective enough. I've finally gotten it to a point where I'm very comfortable with the late game performance for those of you skilled and strategic enough to persevere against the ever scaling planets and coll...
Steam News · Sep 11
v1.0.7 Planet Killer Patch notes:New Features and changes:Added an input mapping feature. (Opened by clicking the Controls button on the main menu)Added new passive perk: Shield booster, slightly weaker than the hull % perk.New starting weapons: To further give ships identity different types of ships start with unique starting weapons.Game Balance:Rebalanced the deadly planet lasers that unfairly ...
Steam News · Sep 10
Hello Planet Killers! This is our first official patch, I did push out 3 mini release day patches but after gaining a ton of feedback I was able to put together this patch last night and today.I'm astounded by the response, passion, and enjoyment people are having for my game and I never could have predicted this! Thank you all again.v1.0.6 Patch notes: New Features and changes:Retire run feature ...
Steam News · Sep 9
Planet Killer is live on steam, and we are cooking with a peak of 149 concurrent players so far! I'm so thankful for all the planet killers and players who have followed along or are just joining us.The Planet Killing journey has just begun, and I will likely have many more post launch patches coming as I gather more feedback, due to all the interacting systems balancing the game how I want it wil...
Steam News · Aug 31
Hello, Planet Killers!I wanted to make a more personal announcement as we get ready for launch and say thank you to everyone who has played, wishlisted, followed, shared, streamed, reported bugs, filled out feedback forms, or simply kept an eye on the game.Planet Killer has now reached nearly 6,000 wishlists.That's a milestone I am tremendously happy to see as we approach the full release on Septe...
Steam News · Jul 8
This quick demo patch fixes an exploit that allowed players to bypass the demo run limit, along with several interdiction-related bugs, reward issues, and balance adjustments.Game BalanceIncreased planet defense amounts in some situations.Reduced Treasure Planet credit rewards.Interdiction ship damage now scales progressively as more interdiction ships spawn.Reduced fleet damage and fleet fire rat...
Steam News · Jul 7
This demo patch focuses heavily on performance, stability, and smoother gameplay. It also adds new Treasure Planets, a new GPU-based planet projectile system, smarter projectile cleanup, Ship Select Screen polish, and an expanded combat zone interdiction mechanic.Performance should be massively improved in this update, especially during intense planet defense encounters with large amounts of proje...