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Steam News · Aug 26
PATCH NOTESADDEDAdded the first dungeon - the Earth dungeon.Added a new potion - Glacial Draught.Added the map surveying and map reveal systems.Added a World Map button to the HUD.Added a help entry explaining Earth Dungeon mechanics.Added a sign marking the broken bridge as under construction.Added tooltip hints for repairable world objects in the Codex.Added movement-speed effects for different ...
Steam News · Jul 23
PATCH NOTESADDEDAdded new system: Codex (HUD button on the right side of the screen).Added new system: Recipes (HUD button on the right side of the screen).Added new system: Fast travel.Added new system: Orders billboard.Added new system: Quest item inventory. Quest items now have their own dedicated inventory, accessible from the player inventory UI.Added new help entry: Specialists.Added new hel...
Steam News · Jul 3
Hey.Been really hard at work on the next update, but I wanted to break the radio silence a bit.It has been more than a month since the last update, but be assured, there is stuff cooking. The next update will bring a substantial amount of new content. As of now:new itemsnew armor set — armor should now actually give stats and be usefulnew areanew interior, possibly more than onenew NPCsnew questsn...
Steam News · Jun 5
Plague Alchemist 2026 RoadmapNow that Plague Alchemist is firmly in Early Access, it is time to look forward.Content is now the main focus, and we plan to add a substantial amount of it by the end of 2026.The roadmap image covers the key milestones, but it is not meant to list every single thing that will be added. New quests, areas, items, discoveries, improvements, and fixes will continue to be ...
Steam News · May 30
The first patches were focused on fixing the most immediate issues and adding some important quality of life improvements. With those mostly out of the way, the next step is to start expanding the game again. The next update will focus on: - Adding more NPCs. - Fixing a hard-to-track quest bug where saving and loading in specific cases can soft-lock quest progress. - Adding new content. ----------...
Steam News · May 26
Added - Mining sound effects. Removed - Unfinished door entry in Plains that lead to Cliff-Alley. Changed - Reduced wait time during scene transitions. - Trying to enter Edgar's tent now shows a message that it's in development. - Trying to enter Witches hut now shows a message that it's in development. Fixed - Small vials missing from the General Store stock. - Bushes and decorative flowers would...
Steam News · May 25
DisclaimerThis first build is a small foundation release. It contains roughly 1 hour of playable content, depending on playstyle, and is focused on the core systems: exploration, gathering, ingredient analysis, brewing, recipe discovery, quests, and world interaction.We want to be very clear: this is not a full RPG yet. It is the beginning of Early Access, and the game is planned to grow through u...
Steam News · May 22
Before release, we want to be very open about what this first Early Access version is.What’s in the first build?The current build is focused and limited in scope. There is roughly 1 hour of gameplay right now, depending on how you play.It introduces the first version of the core loop:exploringgathering resourcesanalyzing ingredientsbrewing potionsdiscovering recipesslowly figuring out the rules of...
Steam News · Mar 8
Development Update — Data System OverhaulA pretty big behind-the-scenes milestone has been reached for Plague Alchemist.We’ve finished building a completely new data management framework, and the first build running on it is now stable. This system replaces large parts of the previous backend and is responsible for managing things like world entities, save data, and the overall state of the game.W...
Steam News · Feb 20
Hey everyone,PA’s Early Access launch has been moved to May 25th.We know this is close to the previously planned date, and we’re sorry for the short notice.During additional internal testing, we confirmed that the current save system is not robust enough for Early Access. While saves work in the current build, future updates could break compatibility and risk player progress.Since Early Access dep...