



0 followers · 0 likes · 0 posts today
Steam News · Sep 24
The big Online Update has just been released! We're continuing to expand the online side of Pitchside Empire, and this update was built almost entirely from your reports and feedback. Matches now have sound, the pitch is much faster, your facility can continue to grow, and saving will no longer lock you inside the game. Matches can now be heard The pitch now has sounds for kicks, passes, goalkeepe...
Steam News · Sep 18
New Added squad management to recruit, train, and field players for your club Added an era ladder tracking late-game milestones with monthly reports Added advertising campaigns to boost booking calls when you have free capacity Added the ability to sell built pitches back for a partial refund Added a "Long Road" screen to track long-term objectives and weekly goals Added customizable bottom dock s...
Steam News · Sep 17
The whole facility has been remodelled, the phone finally feels like a negotiation, and the save system now keeps backups. Almost every line below comes from a report or a review you wrote. Thank you. A new look Everything you build is modelled properly now: the clubhouse and its upgrade floors, changing rooms, restrooms, showers, the VIP lounge, the school classroom, the entrance sign, houses, be...
Steam News · Sep 17
This update is built almost entirely from what you sent us through the in-game report button. Thank you — every one of these was read. Game speed The clock can now run at 2× or 3×. The fast-forward buttons sit next to the clock in the top bar, the same choice is in Settings → General, and keys 1–3 switch speed. Speed only changes how fast time passes. Calls, income and costs per game day stay exac...
Steam News · Sep 15
A quality-of-life update focused on the in-game interface and on making it easier to tell us when something goes wrong. HUD The match calendar and the bottom toolbar now form a single dock, centred on the screen, with matching widths. No more mismatched panels overlapping each other. The dock never overlaps the left-hand panels, and it scales down cleanly on smaller windows. Removed the hover labe...
Steam News · Sep 9
Small fixes and polish: Incident damage no longer rolls back the turf tier you paid for — it only affects maintenance condition. Fixed a crash in the league menu caused by a corrupt past-champion record. The same pitch can no longer be charged twice for maintenance. An agreed customer time slot can no longer be broken without warning. Fixed new game slots getting cramped on short screens. Closed a...
Steam News · Sep 9
Your growing facility now has more decisions, events, and ways to develop. This update expands negotiations and business management, redesigns the interface, and addresses many of the problems reported by the community. BETTER NEGOTIATIONS AND PHONE CALLS • Three pricing approaches, suitable time-slot selection, and acceptance chances displayed alongside each offer. • A final negotiation round: ac...
Steam News · Sep 8
Thank you to everyone who reported problems in the first few days. Two of them were serious, and both are fixed. The receptionist getting stuck Once your facility grew, the manager could freeze on 6/6 queued calls and every new call was logged as missed — one player reached over 900. The cause: when the manager closed one call and another was already waiting, the game closed that one instantly too...
Steam News · Sep 6
This update is built almost entirely on player feedback. Thanks to everyone who left a review — a couple of you pointed at exactly the right problems. HAGGLING ACTUALLY WORKS NOW The acceptance meter on the phone was lying to you. It showed numbers that had nothing to do with how your offer was really judged — an offer that was certain to be accepted displayed as 86%, which pushed you to ask for l...