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Steam News · Aug 16
Bugfixes: You should no longer slide down while using the special until the sword gets stuck in geometry, it should also fix some inconsistency on launch height You can no longer phase the sword through the wall when going back from the main menu You can no longer pause the game during the sword special animation, so it's no longer possible to brick the game by going to the main menu during it If ...
Steam News · Aug 13
Bugfixes: Leaving for the main menu while there is an explosion happening should no longer keep it permanently active Code was added to force the sword back if the arm start to stretch Changes: Improved the sword stuck detection code, it should trigger more easily and thus stop the sword from getting stuck in terrain
Steam News · Aug 6
The previously mentioned change to sound muting/muffling when the game is paused no longer happens during the sword special freeze frames
Steam News · Aug 6
Bugfixes: The momentum gained from standing in crumbling moving platforms is fixed Sleeping bubble now animates properly no matter how it is popped Continuous-type sounds (firebar, wind, etc) should no longer persist after the credits/going back to the main menu The shrubbery tracker disappears if you rise into the 4th stage with it active Changes: Locking the cursor near the player is disabled du...
Steam News · Aug 5
Bugfixes - One of the knights was sent to university and acquired a shrubbery identification degree and thus they will no longer ignore shrubberies you bring them - Fixed a typo