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Steam News · Aug 12
Perihelion: Rogue Orbit is a 2D space combat roguelite with a simplistic style, but combat that's quite a challenge due to the movement mechanics. Read the full article here:
Steam News · Aug 9
This update gives you more control over how you fly and makes combat easier to read when a sector gets busy. Remappable controlsKeyboard and controller gameplay controls can now be rebound from Settings. Controller remapping includes analogue actions, so you can swap the sticks used for heading and bearing-based targeting as well as changing buttons.Your bindings appear throughout the HUD, interfa...
Steam News · Aug 3
Perihelion: Rogue Orbit just got a new review on YouTube!Bill Paid explores the current Early Access build and the EVE-inspired ideas at its heart: fitting your ship, controlling range, managing transversal, and the rollercoaster that is posting to r/eve.Have a watch!
Steam News · Jul 25
Sectors now have a wider mix of openings and reactions. You might drop into immediate pressure, approach distant contacts on your own terms, or wake their friends by picking the wrong fight first.Reinforcements can respond to what you engage, destroy, or do at the objective. Arrival markers and countdowns appear in the world and on radar, giving you five seconds to reposition.Enemy packs are more ...
Steam News · Jul 22
Put your skills to the test with weekly challenges!Each week brings a new fixed ship fit and a shared encounter seed. Everyone flies the same build through the same sectors, so positioning, execution, and knowing when to push your luck decide the rankings.The weekly challenge fits can include special modules you haven't yet unlocked, providing opportunity to test them out. Checkpoint upgrades are ...
Steam News · Jul 17
This update brings full controller support, native macOS builds, and a rebuilt desktop version with major improvements for Steam Deck and SteamOS.Full controller supportPerihelion: Rogue Orbit can now be played entirely with a controller, including gameplay, menus, fitout, checkpoints, settings, pause, and run results.Use the left stick to set your heading, the right stick to select targets by bea...
Steam News · Jul 12
This update brings some balance changes to overdrive and weapon tracking. Missile Launcher now has 0.20 tracking. Railgun tracking increased from 0.13 to 0.15. Player transversal tolerance increased from 0.10 to 0.15. Overdrive now grants 5% damage and fire rate per stack, with up to 8 stacks for a 40% maximum bonus.
Steam News · Jul 11
Enemy aggro for coordinated packs has been rebuilt. This opens up tactical opportunities to kite, retreat or dive right in. Slower gunships and missile ships also use more deliberate attack runs, breaking away after each volley rather than sitting at a fixed range.Jammers join the support roster alongside Tacklers and Spotters. They debuff your weapon tracking and missile application, forcing you ...
Steam News · Jul 10
I’ve been working on a combat problem that kept showing up in playtesting.Perihelion’s combat is built around transversal velocity: how fast a target is crossing your line of fire. The best hits happen when you line up the shot and bring that transversal close to zero.The problem was that combat could still settle into a safe pattern. Orbit a ship and fire at it, or fly alongside it and fire at it...
Steam News · Jul 7
Overview health bars now correctly update when ships take damage or recharge shields.