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Steam News · May 12
Bringing a tormented monk to life: the rotoscoping behind PenanceWhen I decided that Elías, the protagonist of Penance, was going to be a pure silhouette absolute black, no face, no texture I immediately faced a problem: how do you get a player to connect emotionally with a black shape?The answer was in the movement.If the character has no face to express, no clothes to detail, no colour to nuance...
Steam News · May 7
Updated all control references from PlayStation to Xbox button layout (LT, RT, RB, LB, B, A, X, Y) Improved tutorial images for rhythm and shield mechanics (clearer button indicators and sizing) Fixed button reference inconsistencies across all 11 localizations Fixed various visual bugs in backgrounds and scenarios
Steam News · May 6
Fixed executable icon and window title showing "(DEBUG)" in taskbar Improved gamepad navigation in Settings menu — difficulty and audio options now support left/right navigation
Steam News · May 5
Fixed white border appearing around the game window by switching to Exclusive Fullscreen mode
Steam News · May 3
Improved Elías and staff animation synchronization Fixed projectile spectre behavior and attack patterns Rebalanced faith/guilt levels across phases for a smoother experience Improved spectre animations and culpable object character animations
Steam News · May 1
Fixed joystick navigation speed in all menus (library, codex, settings, popups) — no more uncontrolled scrolling Shield can no longer be activated before the prayer animation completes Continue Game is now the default selection when a save file exists Locked menu options (Codex, Stats) now appear visually dimmed until unlocked Fixed language button highlight in Settings, active language and hover ...
Steam News · Apr 30
"My tomb lies before you. My spirit remains. I will guide you toward the truth."One night. Seven canonical hours. From Matins at 3 in the morning until Compline at midnight, Elías journeys through seven scenarios hiding a truth buried for centuries. A fog-shrouded cemetery, a ruined cloister, a whispering forest, an abbey that is not what it seems, a crypt holding unspeakable secrets, a forbidden ...
Steam News · Apr 19
After months of development, the demo has been fully updated. If you played it before, it's worth another visit.What's new:All three phases have been reworked, improved narrative objects, rebalanced gameplay, refined rhythm system and a new shield mechanicNow available in all 11 languages of the full gameSeverinus' Codex included, discover the alerts left by your master along the wayPENANCE launch...
Steam News · Mar 4
Elías's journey is complete.All phases, mechanics and systems of PENANCE are now finished. The game enters its final polishing and balancing stage ahead of its April 30th, 2026 launch.Beyond the main game, we have added extra content that will enrich the narrative experience for those who want to dive deeper into the story of Saint Maurice Abbey and the mysteries hidden within its walls.Thank you ...
Steam News · Jan 18
The Penance demo has been completely renewed and is now available on Steam as part of Steam Next Fest February 2026.This new version includes the first three phases of the game (Matins, Lauds, and Terce), offering approximately 35-40 minutes of complete experience.WHAT THE DEMO INCLUDES:Phase 1 - Matins (The Cemetery): Learn the basic purification and shield mechanics while discovering the abbey's...