

Steam News · 6d
Hiii Scouts! Just a small set of patches to address some of the outstanding weirdness players experience when joining an in-progress run. BugfixesFixed issue that would sometimes prevent players reviving in the Gloom or the Citadel being able to earn the Medieval History badgePlayers joining a run mid-game should no longer sometimes see a t-posing skeleton as soon as the game loadsTidied up some a...
Steam News · Oct 2
Map Pool You may have noticed this last week's maps have been weirdly consistent in terms of biome selection, with each day being either all old or all new maps. This patch will replace the current map pool with islands that are properly randomized. Bugfixes Campfire saves should now properly track the state of the luggage and other objects around the campfire in the Citadel Made non-host game sav...
Steam News · Sep 28
Bug FixesReconnecting players will no longer come back dead in cases where they should still be aliveFixed bug where players loading a save from the Citadel campfire could not earn the Medieval History badgeCloned items with fuel should no longer spontaneously rechargeFixed some visual artifacts with the lava streams in the KilnOptimized several meshes in the final biomePlayers attempting to conne...
Steam News · Sep 14
Hello Scouts! Here’s a new patch for you ːPEAKsaluteːIn the previous build, we had some issues with the Bookworm badge where the progress would be reset at the start of every run, and the Guidebook Scrolls would disappear when opened. This led to some people losing their badges and prevented others from achieving it. Super sorry about that!To make this right, we’ve added a temporary fix so those o...
Steam News · Sep 2
* Fixed Render Scales looking REALLY BAD on anything lower than Native * Fixed Steam Avatars not showing up at the right spot in the pause menu
Steam News · Sep 2
PATCH 2.04.aThe CALDERA and THE KILNHave been re-added to the map rotation…with some extra goodies ːPEAKpointːCondors now fly around the CALDERA. Ever wonder why those big nests were around? Don’t get kidnapped!Petrifying rocks have been added to THE KILNHot rock bridges have been added to THE KILNAdded 2 more luggages in the spawner for THE KILN and removed 1 luggage from the statue area at the e...
Steam News · Aug 27
* Added a new batch of maps with Gloom/Citadel to the daily rotation. These are just here to keep the maps fresh until we fold Caldera and the Kiln back into the rotation next week!
Steam News · Aug 24
HEY SCOUTS!Just dropping in to say that we're leaving GLOOM + THE CITADEL exclusively up for ONE MORE WEEK!This not only gives players a chance to try out the biome if they haven't yet already, BUT it also gives us a chance to fix some much needed bug fixes in CALDERA and THE KILN... and maybe a cool new addition...Thanks for the patience! You'll see all CALDERA and THE KILN biomes back in the rot...
Steam News · Aug 18
Hey scouts! Apologies for the bugged amulet spawn location yesterday... This patch should prevent that from happening again! We also nerfed the frogs yet again, hopefully the last one?BALANCE CHANGESReduced number of Clown Luggages needed to complete the Jester Achievement from 3 -> 2. May rework this achievement entirely later.In the last patch we introduced a nerf to ropes by making it cost stam...
Steam News · Aug 13
PATCH NOTES 2.01.a ːPEAKbingbongːHello Scouts! Thank you all for your feedback and bug reports for The Final Ascent. We wanted to get this quick patch out before the weekend, and yes, we nerfed the Frogs a bit! Patch Notes: BALANCEFrogs now have a global cooldown where no other frog can grab you if you’ve recently been grabbed.Nerfed Infinite Stamina across the board (specifically to target Bugle ...