

0 followers · 0 likes · 0 posts today
Steam News · 6h
Hey everyone! Thanks for being so patient waiting for this patch. There's a lot included, ultimately making the game a lot more stable and enjoyable. Changelog follows - QOL AND FEATURES: -Mouselook should now be smoothed for many players at high refresh rates and framerates -Changed controls now guaranteed to save properly -Added an option in the main menu for enabling automatic ladder mounting -...
Steam News · Sep 1
Hey, everyone! It's been a short while since the last patch and news update, I just wanted to put something out to let you all know that things are still happening with Parkside! I've upgraded my PC and have had a couple of issues with the migration of the game project which I'm nearly finished fixing (thankfully nothing major) and then I'll be carrying on with fixing bugs, small issues in mission...
Steam News · Aug 13
Hey everybody, I recently spoke to the two wonderful boys from the Video Ditch Podcast about the development, reception, and philosophy behind PARKSIDE: DECAYED SOUL MANIPULATION. I spoke with them once before a couple of years ago in the middle of development, so it was really great to catch up with these guys again and talk more about the game. Just thought I'd post it here for anybody intereste...
Steam News · Aug 11
Hello again! The last one for now, another mini patch: an FOV Slider is finally in the main menu and the pause menu, so now you can see as much or as little as you want. Also, a fix for some issues that may arise due to late game cutscenes. Have fun seeing things, -BananaH
Steam News · Aug 9
Hi everyone, Just another further tweak to the latest patch, resolves some further minor issues and a few more enemy ai tweaks. BananaH
Steam News · Aug 8
Hi everyone, Just a follow up to the previous patch. Rebinds now fully save and persist beyond deaths and level restarts, and there's been a few more enemy AI tweaks and behaviour changes, specifically when it comes to corpse discovery and corpse aggro. Happy hunting. More stuff to be fixed soon.
Steam News · Aug 8
Hi, everyone! Thank you all for your patience waiting for this patch, I hope it will be worth it for many of you who have had issues with the game, performance or mechanics-wise.A lot more minor bugs have been reported on the discussion board, which is great. The following features that I prioritized over the last few days to fix and add, and more fixes will come soon (as well as a minor content u...
Steam News · Aug 2
Hi everyone, Another batch of minor fixes and a patch to address some softlocks. Notes below -Fixed General Conditioning ability not saving -Fixed bug where weapons sometimes remain invisible due to cloak -Fixed occasional softlock with archives exit doors -Changed location of optional objective documents in Mission 8 -Enemies should no longer shoot through doors -Rollback, mouselook logic tweak I...
Steam News · Aug 1
Hi everyone, Just patched the game, fixed a couple of softlocks (including an ending one, oops), and an attempted fix to some of the mouse issues y'all have been having. Also, you should no longer be able to "unload" your fists, LOL I have a big list of things to fix, just had to prioritize and push something out asap because of the softlocks. Stay tuned BananaH
Steam News · Aug 1
Hi everyone,It's been a wild day and a half since release, first of all I just wanted to say how grateful I am to everyone who's tried the game out so far. Even if you have problems with it, aren't happy, I am still grateful for all of the feedback regardless, as well as all the bug reports which I have filed away in a list. Don't think I'm not reading these, I try to respond to as many as possibl...