

Steam News · Sep 4
Panicore Release Version 1.4.9Additions:Heartbeat, jumpscare sting and the noise meter can now be set up the way you want in SettingsVoice Reuse, a new row in the Voice settings: parts of your voice may play back during a round, never stored, switch it off thereSomething new walks with your group now. Look twiceChanges:Voice chat sounds more realistic and less muffledEntities play fairer: they giv...
Steam News · Aug 27
Panicore Release Version 1.4.8 Additions: Steam recovery: if Steam was not ready when the game started, it now reconnects by itself at the main menu and tells you, instead of leaving you offline until a restart Changes: Steam failures at startup now say what went wrong, including a missing file or another program blocking Steam Bugfixes: Fixed the game crashing before the main menu on RTX 50 serie...
Steam News · Aug 25
Heyho PANICORE enjoyers! 📢Quick little announcement this time (actually quick this time).First of all thank you ❤️!Our Daily Deal went far better than we expected, and we hit some of the highest player numbers this game has seen all year!Welcome to everyone new, and thank you to everyone who's been here since the beginning and pulled their friends in. That's how PANICORE lives and grows!Now, what'...
Steam News · Aug 21
Panicore Release Version 1.4.6 Changes: Frame Generation now turns itself off after a crash at any point, not only a crash during startup, so the game comes back working on the very next launch Panicore Release Version 1.4.5 Changes: Updated NVIDIA DLSS and Frame Generation to a newer version Frame Generation now turns itself off for one launch if the game crashed on the previous one, so a crash w...
Steam News · Aug 18
(I tried keeping it short I swear)Heyho PANICORE enjoyers! 📢1.4 is live. This is the biggest update we've ever pushed, and most of it went into the two things you've complained about the longest: the entity AI and the voice chat. Both were rewritten from scratch, not patched. With this update, we're preparing things for two more planned major updates.The highlights:New entity AI. Rewritten from sc...
Steam News · Aug 2
Heyho PANICORE enjoyers! This year didn't have a lot going on in terms of updates, but the upcoming months will change that a lot!We're starting today with the new entity AI and the new voice chat system being available in the public beta. Both of them ended up being full rewrites instead of just patches. That alone took us months while working on the new map as well (which will also feature new m...
Steam News · Jun 27
Hey PANICORE enjoyers! First of all thank you for the interest you're showing during the summer sale, we're really happy to see PANICORE still has a name in the indie horror game genre, it means a lot c: ❤️ We wanted to let you know about upcoming updates during the summer months which will include the previously mentioned new map. However, before releasing the map, we wanted to take care of the m...
Steam News · Apr 28
PANICORE enjoyers! 📢We got some exciting news for you! Patch 1.3.2 - Coming in the next 1–2 weeksWe're currently finalizing a patch focused on Voice Chat stability and the monster's Voice Recognition system. Testing is underway, and we're aiming to have this out to you within the next couple of weeks!Here's what to expect:Changes:Auto Calibration has been reworked to handle background noise more r...
Steam News · Dec 18, 2025
Panicore Release Version 1.3.1Bugfixes:Fixed a bug where some maps were always locked for some playersFixed a bug where the hospital monster's lights would not be affected by the difficulty (should be off while playing on PAINCORE and PAINCORE+)Fixed a bug where the client's money would not be updated in realtime after buying a character skinFixed a bug that prevented the "Ball Whisperer" achievem...
Steam News · Dec 3, 2025
PANICORE enjoyers!Major Update 1.3 is now officially LIVE! 🎉 After a pretty smooth beta phase, we're excited to finally bring the full release to everyone.As mentioned in an earlier post, the update went better than usual - for the first time ever, we had a supporting developer on board (credited in-game c:), who helped us a lot while we continued development on our Early Access project The Devour...